Make healer's charm
A Medicine activity from level 12. Each action turns 1 × Saint's relic, 1 × River pearl and 10 × Comfrey into 1 × Healer's charm.
Value
One action's items sell for 260 coins. That is 260 coins for each Saint's relic used, 260 coins for each River pearl used and 26 coins for each Comfrey used. Compare that with what else these materials can make.
By level
| Level | Time | Items | XP | XP / hour | High-quality chance |
|---|---|---|---|---|---|
| 12 | 8.9s | 1 | 90 | 36,404 | 16.0% |
| 20 | 8.1s | 1 | 90 | 40,000 | 24.0% |
| 30 | 7.1s | 1 | 90 | 45,634 | 34.0% |
| 42 | 5.9s | 1 | 90 | 54,915 | 46.1% |
| 55 | 5s | 1 | 90 | 64,800 | 50.0% |
| 68 | 5s | 1 | 90 | 64,800 | 50.0% |
| 82 | 5s | 1 | 90 | 64,800 | 50.0% |
| 95 | 5s | 1 | 90 | 64,800 | 50.0% |
| 99 | 5s | 1 | 90 | 64,800 | 50.0% |
Exact numbers from the game's own formulas, before gear, mastery and other bonuses.
Story
Relic, pearl and ten herbs, tied together the way the healers' book shows. The last page says: it works, believe it or not.