Scouting
Scouting is a gathering skill with two jobs. Scouting trips find new places on the map. Ranging trips bring back wild materials, like bark, feathers and clay, that every crafting skill uses.
How to train
- Start with Scout the frontier or Strip fibre from the hedges at level 1. New activities open as you level up: see the table below.
- Tool: Walking staff (+15% speed, made with Carpentry). Better ones: Iron-tipped staff (+20%), Cobalt-tipped staff (+30%).
- Potion: Wayfarer's tea (+10% speed, made with Cooking).
Activities
Materials and parts
Scouting
| Level | Activity | Makes | Sells for |
|---|---|---|---|
| 1 | Scout the frontier | finds new places | — |
"Sells for" is what one action's items sell for, at the level the activity opens, before bonuses. Every skill uses the same XP table: see Levels and XP.
Mastery
Each of the 11 Scouting activities has its own mastery level, from 1 to 99. Every completed action gives that activity mastery XP, and higher mastery makes the activity better (table below).
A quarter of that mastery XP (half once Scouting is level 99) also goes into the Scouting mastery pool, which holds up to 10,175,000 XP. You can spend pool XP on any Scouting activity: 1 pool XP gives 1 mastery XP. See Mastery for the exact numbers.
Each activity's own mastery
| Activity mastery | Adds to that activity |
|---|---|
| 10 | +2% speed |
| 20 | +2% speed |
| 30 | +2% speed |
| 40 | +2% speed |
| 50 | +2% speed |
| 60 | +2% speed |
| 70 | +2% speed |
| 80 | +2% speed |
| 90 | +2% speed |
| 99 | +10% XP |
Pool checkpoints
While the pool is filled to a checkpoint or above, its bonus counts for every Scouting activity. If you spend the pool below a checkpoint, that bonus stops until the pool fills up again.
| Pool filled | Pool XP | Adds to every activity of the skill |
|---|---|---|
| 10% | 1,017,500 | +5% mastery XP |
| 25% | 2,543,750 | +10% XP |
| 50% | 5,087,500 | +5% speed |
| 95% | 9,666,250 | +10% XP |
Gear for this skill
- Traveller's cloak — +10% speed
- Tent — +10% speed
- Map maker's compass — +10% speed
- Trader's pack — +6% speed
- Tin whistle — +10% XP
- Spyglass — +10% speed
- Walking staff — +15% speed
- Iron-tipped staff — +20% speed
- Cobalt-tipped staff — +30% speed, +10% XP
Gear only helps while it is equipped. A high-quality piece gives 1.5 times the bonus, rounded down. See also every boost for Scouting.
Faster from rebuilt places
- The broken watchtower — +15% speed everywhere, once it is rebuilt
- The high beacon — +10% speed everywhere, once it is rebuilt
- The kings' tomb — +8% speed everywhere, once it is rebuilt
Places that need this skill
You need this level to find and rebuild the place. Some places accept another skill instead.
- The broken watchtower — level 12 (or Masonry 10)
- Hidden hollow — level 6
Story
Explore the frontier to find new places on the map. You can also search the wild for bark, clay, feathers and other materials.