Kingsmend Idle Wiki
Wiki/Skills/Foraging

Foraging

Foraging is a gathering skill. You gather wild herbs. Medicine turns them into healing items and potions.

How to train

Activities

"Sells for" is what one action's items sell for, at the level the activity opens, before bonuses. Every skill uses the same XP table: see Levels and XP.

Mastery

Each of the 10 Foraging activities has its own mastery level, from 1 to 99. Every completed action gives that activity mastery XP, and higher mastery makes the activity better (table below).

A quarter of that mastery XP (half once Foraging is level 99) also goes into the Foraging mastery pool, which holds up to 9,250,000 XP. You can spend pool XP on any Foraging activity: 1 pool XP gives 1 mastery XP. See Mastery for the exact numbers.

Each activity's own mastery

Activity masteryAdds to that activity
10+2% speed
20+2% speed
30+2% speed
40+2% speed
50+2% speed
60+2% speed
70+2% speed
80+2% speed
90+2% speed
99+10 points high-quality chance, +50% rare drop chance

Pool checkpoints

While the pool is filled to a checkpoint or above, its bonus counts for every Foraging activity. If you spend the pool below a checkpoint, that bonus stops until the pool fills up again.

Pool filledPool XPAdds to every activity of the skill
10%925,000+5% mastery XP
25%2,312,500+10% XP
50%4,625,000+25% rare drop chance
95%8,787,500+5% speed

Gear for this skill

Gear only helps while it is equipped. A high-quality piece gives 1.5 times the bonus, rounded down. See also every boost for Foraging.

Faster from rebuilt places

Places that need this skill

You need this level to find and rebuild the place. Some places accept another skill instead.

Story

Pick wild herbs such as comfrey and sage. Medicine turns them into salves, remedies and potions.