Foraging
Foraging is a gathering skill. You gather wild herbs. Medicine turns them into healing items and potions.
How to train
- Start with Gather comfrey at level 1. New activities open as you level up: see the table below.
- Tool: Copper sickle (+15% speed, made with Smithing). Better ones: Iron sickle (+20%), Cobalt sickle (+30%).
- Potion: Gatherer's potion (+10% speed, made with Medicine).
Activities
| Level | Activity | Makes | Sells for |
|---|---|---|---|
| 1 | Gather comfrey | Comfrey | 2 |
| 6 | Gather yarrow | Yarrow | 2 |
| 12 | Gather sage | Sage | 5 |
| 20 | Gather nettle | Nettle | 8 |
| 30 | Gather foxglove | Foxglove | 11 |
| 42 | Gather wormwood | Wormwood | 14 |
| 55 | Gather mandrake | Mandrake | 17 |
| 68 | Gather bloodroot | Bloodroot | 20 |
| 82 | Gather moonpetal | Moonpetal | 23 |
| 95 | Gather crownwort | Crownwort | 26 |
"Sells for" is what one action's items sell for, at the level the activity opens, before bonuses. Every skill uses the same XP table: see Levels and XP.
Mastery
Each of the 10 Foraging activities has its own mastery level, from 1 to 99. Every completed action gives that activity mastery XP, and higher mastery makes the activity better (table below).
A quarter of that mastery XP (half once Foraging is level 99) also goes into the Foraging mastery pool, which holds up to 9,250,000 XP. You can spend pool XP on any Foraging activity: 1 pool XP gives 1 mastery XP. See Mastery for the exact numbers.
Each activity's own mastery
| Activity mastery | Adds to that activity |
|---|---|
| 10 | +2% speed |
| 20 | +2% speed |
| 30 | +2% speed |
| 40 | +2% speed |
| 50 | +2% speed |
| 60 | +2% speed |
| 70 | +2% speed |
| 80 | +2% speed |
| 90 | +2% speed |
| 99 | +10 points high-quality chance, +50% rare drop chance |
Pool checkpoints
While the pool is filled to a checkpoint or above, its bonus counts for every Foraging activity. If you spend the pool below a checkpoint, that bonus stops until the pool fills up again.
| Pool filled | Pool XP | Adds to every activity of the skill |
|---|---|---|
| 10% | 925,000 | +5% mastery XP |
| 25% | 2,312,500 | +10% XP |
| 50% | 4,625,000 | +25% rare drop chance |
| 95% | 8,787,500 | +5% speed |
Gear for this skill
- Copper sickle — +15% speed
- Gatherer's bag — +8% speed
- Willow basket — +1 item per action
- Reaper's gloves — +10% XP
- Iron sickle — +20% speed
- Cobalt sickle — +30% speed, +1 item per action
- Felt boots — +6% speed
- Herb pouch — +8 points high-quality chance
Gear only helps while it is equipped. A high-quality piece gives 1.5 times the bonus, rounded down. See also every boost for Foraging.
Faster from rebuilt places
- Abandoned farmstead — +10% speed everywhere, once it is rebuilt
- The sick house — +10% speed everywhere, once it is rebuilt
- Hidden hollow — +20% speed while you are there, once it is rebuilt
Places that need this skill
You need this level to find and rebuild the place. Some places accept another skill instead.
- Abandoned farmstead — level 3 (or Mining 8)
Story
Pick wild herbs such as comfrey and sage. Medicine turns them into salves, remedies and potions.