Town
Town is about running the places you have rebuilt. You do town work there, such as keeping the market's books, and make official letters, account books, stamps and notices. Some places need these to be rebuilt. Your Town level also sets how much tax income your rebuilt places pay you.
How to train
- Start with Keep the market accounts at level 1. New activities open as you level up: see the table below.
- 2 of the 7 activities can only be done at Silent market, once it is rebuilt.
- 4 of the 7 activities can only be done at the capital, once it is rebuilt.
- 1 of the 7 activities can only be done at the broken watchtower, once it is rebuilt.
- Tool: Goose quills (+15% speed, made with Carpentry). Better ones: Iron pen (+20%), Silver pen (+30%).
- Potion: Clerk's small beer (+15% XP, made with Cooking).
Activities
| Level | Activity | Makes | Materials | Sells for |
|---|---|---|---|---|
| 1 | Keep the market accounts | Official letter | — | 11 |
| 4 | Make an account book | Account book | 2 × Official letter, 1 × Leather | 30 |
| 6 | Settle disputes in the capital | Official letter | — | 22 |
| 12 | Plan the tower watch | Official letter | — | 22 |
| 14 | Write a charter | Charter | 3 × Official letter, 1 × Flax cloth | 80 |
| 20 | Make an official stamp | Official stamp | 1 × Silver bar, 2 × Official letter | 120 |
| 30 | Write a public notice | Public notice | 2 × Oat cloth, 1 × Official letter | 40 |
"Sells for" is what one action's items sell for, at the level the activity opens, before bonuses. Every skill uses the same XP table: see Levels and XP.
Mastery
Each of the 7 Town activities has its own mastery level, from 1 to 99. Every completed action gives that activity mastery XP, and higher mastery makes the activity better (table below).
A quarter of that mastery XP (half once Town is level 99) also goes into the Town mastery pool, which holds up to 6,475,000 XP. You can spend pool XP on any Town activity: 1 pool XP gives 1 mastery XP. See Mastery for the exact numbers.
Each activity's own mastery
| Activity mastery | Adds to that activity |
|---|---|
| 10 | +2% speed |
| 20 | +2% speed |
| 30 | +2% speed |
| 40 | +2% speed |
| 50 | +2% speed |
| 60 | +2% speed |
| 70 | +2% speed |
| 80 | +2% speed |
| 90 | +2% speed |
| 99 | +10% XP |
Pool checkpoints
While the pool is filled to a checkpoint or above, its bonus counts for every Town activity. If you spend the pool below a checkpoint, that bonus stops until the pool fills up again.
| Pool filled | Pool XP | Adds to every activity of the skill |
|---|---|---|
| 10% | 647,500 | +5% mastery XP |
| 25% | 1,618,750 | +10% XP |
| 50% | 3,237,500 | +5% speed |
| 95% | 6,151,250 | +10% XP |
Gear for this skill
- Clay pipe — +10% XP
- Official's ring — +15% XP
- Speaker's cloak — +10% XP
- Goose quills — +15% speed
- Iron pen — +20% speed
- Silver pen — +30% speed, +1 item per action
Gear only helps while it is equipped. A high-quality piece gives 1.5 times the bonus, rounded down. See also every boost for Town.
Story
Do town work: keep the market's books, write official papers and run the watch. A higher Town level raises the tax income from rebuilt places.