Kingsmend Idle Wiki
Wiki/Skills/Attack

Attack

Attack is a combat skill. You fight enemies with a melee weapon, like a sword. Every fight also trains Defence and Vitality. Enemies drop hides and other materials that Tailoring and Smithing use.

How to train

Activities

"Sells for" is what one action's items sell for, at the level the activity opens, before bonuses. Every skill uses the same XP table: see Levels and XP.

Mastery

Each of the 18 Attack activities has its own mastery level, from 1 to 99. Every completed action gives that activity mastery XP, and higher mastery makes the activity better (table below).

A quarter of that mastery XP (half once Attack is level 99) also goes into the Attack mastery pool, which holds up to 16,650,000 XP. You can spend pool XP on any Attack activity: 1 pool XP gives 1 mastery XP. See Mastery for the exact numbers.

Each activity's own mastery

Activity masteryAdds to that activity
10+1 point hit chance
20+1 point hit chance
30+1 point hit chance
40+1 point hit chance
50+1 point hit chance
60+1 point hit chance
70+1 point hit chance
80+1 point hit chance
90+1 point hit chance
99+10 points high-quality chance

Pool checkpoints

While the pool is filled to a checkpoint or above, its bonus counts for every Attack activity. If you spend the pool below a checkpoint, that bonus stops until the pool fills up again.

Pool filledPool XPAdds to every activity of the skill
10%1,665,000+5% mastery XP
25%4,162,500+10% XP
50%8,325,000+5% speed
95%15,817,500+3 points hit chance

Gear for this skill

Gear only helps while it is equipped. A high-quality piece gives 1.5 times the bonus, rounded down. See also every boost for Attack.

Story

Your melee skill. Fight enemies up close to keep the roads safe and to collect what they drop.