Attack
Attack is a combat skill. You fight enemies with a melee weapon, like a sword. Every fight also trains Defence and Vitality. Enemies drop hides and other materials that Tailoring and Smithing use.
How to train
- Start with Fight wolves at level 1. New fights open as you level up: see the table below.
- Weapon: a melee weapon, starting with Copper sword (power 10, made with Smithing). Weapons with more power make fights faster.
- Bring healing items. Your character eats them when HP gets low. Medicine and Cooking make them.
- Potions: Huntsman's potion (+6 points hit chance, made with Medicine); Quickblood potion (+8% speed, made with Medicine).
Activities
"Sells for" is what one action's items sell for, at the level the activity opens, before bonuses. Every skill uses the same XP table: see Levels and XP.
Mastery
Each of the 18 Attack activities has its own mastery level, from 1 to 99. Every completed action gives that activity mastery XP, and higher mastery makes the activity better (table below).
A quarter of that mastery XP (half once Attack is level 99) also goes into the Attack mastery pool, which holds up to 16,650,000 XP. You can spend pool XP on any Attack activity: 1 pool XP gives 1 mastery XP. See Mastery for the exact numbers.
Each activity's own mastery
| Activity mastery | Adds to that activity |
|---|---|
| 10 | +1 point hit chance |
| 20 | +1 point hit chance |
| 30 | +1 point hit chance |
| 40 | +1 point hit chance |
| 50 | +1 point hit chance |
| 60 | +1 point hit chance |
| 70 | +1 point hit chance |
| 80 | +1 point hit chance |
| 90 | +1 point hit chance |
| 99 | +10 points high-quality chance |
Pool checkpoints
While the pool is filled to a checkpoint or above, its bonus counts for every Attack activity. If you spend the pool below a checkpoint, that bonus stops until the pool fills up again.
| Pool filled | Pool XP | Adds to every activity of the skill |
|---|---|---|
| 10% | 1,665,000 | +5% mastery XP |
| 25% | 4,162,500 | +10% XP |
| 50% | 8,325,000 | +5% speed |
| 95% | 15,817,500 | +3 points hit chance |
Gear for this skill
- Sparring gloves — +10% XP
Gear only helps while it is equipped. A high-quality piece gives 1.5 times the bonus, rounded down. See also every boost for Attack.
Story
Your melee skill. Fight enemies up close to keep the roads safe and to collect what they drop.