Kingsmend Idle Wiki
Wiki/Skills/Medicine

Medicine

Medicine is a crafting skill. You make healing items and potions, mostly from herbs you gather with Foraging. Healing items keep you alive in fights. A potion makes one skill better for a number of actions. Some places need Medicine goods to be rebuilt.

How to train

Activities

Armour and trinkets

Skill gear

LevelActivityMakesMaterialsSells for
9Fill a well-water flaskWell-water flask2 × Salve, 1 × Wolf pelt70
12Make healer's charmHealer's charm1 × Saint's relic, 1 × River pearl, 10 × Comfrey260

Potions

Food and remedies

"Sells for" is what one action's items sell for, at the level the activity opens, before bonuses. Every skill uses the same XP table: see Levels and XP.

Mastery

Each of the 35 Medicine activities has its own mastery level, from 1 to 99. Every completed action gives that activity mastery XP, and higher mastery makes the activity better (table below).

A quarter of that mastery XP (half once Medicine is level 99) also goes into the Medicine mastery pool, which holds up to 32,375,000 XP. You can spend pool XP on any Medicine activity: 1 pool XP gives 1 mastery XP. See Mastery for the exact numbers.

Each activity's own mastery

Activity masteryAdds to that activity
10+5% chance to spare materials (or arrows)
20+5 points high-quality chance
30+5% chance to spare materials (or arrows)
40+5 points high-quality chance
50+5% chance to spare materials (or arrows)
60+5 points high-quality chance
70+5% chance to spare materials (or arrows)
80+5 points high-quality chance
90+5% chance to spare materials (or arrows)
99+10% sell price on the items it makes, +10% chance to spare materials (or arrows)

Pool checkpoints

While the pool is filled to a checkpoint or above, its bonus counts for every Medicine activity. If you spend the pool below a checkpoint, that bonus stops until the pool fills up again.

Pool filledPool XPAdds to every activity of the skill
10%3,237,500+5% mastery XP
25%8,093,750+10% XP
50%16,187,500+5% speed
95%30,756,250+10% chance to spare materials (or arrows)

Gear for this skill

Gear only helps while it is equipped. A high-quality piece gives 1.5 times the bonus, rounded down. See also every boost for Medicine.

Faster from rebuilt places

Places that need this skill

You need this level to find and rebuild the place. Some places accept another skill instead.

Story

Make salves, remedies and potions from herbs. Salves and remedies heal you in fights, and potions boost your other skills.