Fill a well-water flask
A Medicine activity from level 9. Each action turns 2 × Salve and 1 × Wolf pelt into 1 × Well-water flask.
Needs
- Rebuild the old well first
Value
One action's items sell for 70 coins. That is 35 coins for each Salve used and 70 coins for each Wolf pelt used. Compare that with what else these materials can make.
By level
| Level | Time | Items | XP | XP / hour | High-quality chance |
|---|---|---|---|---|---|
| 9 | 7.7s | 1 | 55 | 25,714 | 13.0% |
| 10 | 7.6s | 1 | 55 | 26,053 | 14.0% |
| 20 | 6.6s | 1 | 55 | 30,000 | 24.0% |
| 30 | 5.6s | 1 | 55 | 35,357 | 34.0% |
| 42 | 4.5s | 1 | 55 | 44,000 | 46.1% |
| 55 | 4.5s | 1 | 55 | 44,000 | 50.0% |
| 68 | 4.5s | 1 | 55 | 44,000 | 50.0% |
| 82 | 4.5s | 1 | 55 | 44,000 | 50.0% |
| 95 | 4.5s | 1 | 55 | 44,000 | 50.0% |
| 99 | 4.5s | 1 | 55 | 44,000 | 50.0% |
Exact numbers from the game's own formulas, before gear, mastery and other bonuses.
Story
Water from the old well with two salves mixed in, sealed in a pelt-wrapped flask. Healers say a cool head learns faster.