Farming
Farming is a gathering skill. You harvest crops and dig roots. Cooking bakes with the grain and roots, and Tailoring weaves crops like flax and hemp into cloth.
How to train
- Start with Harvest barley at level 1. New activities open as you level up: see the table below.
- Tool: Copper hoe (+15% speed, made with Smithing). Better ones: Iron scythe (+20%), Cobalt scythe (+30%).
- Potion: Harvest potion (+1 item per action, made with Medicine).
Activities
| Level | Activity | Makes | Materials | Sells for |
|---|---|---|---|---|
| 1 | Harvest barley | Barley sheaf | — | 2 |
| 4 | Grind bone meal | Bone meal | 3 × Beast bones | 6 |
| 5 | Dig roots | Roots | — | 2 |
| 6 | Harvest a bone-fed row | Barley sheaf | 1 × Bone meal | 6 |
| 6 | Harvest rye | Rye sheaf | — | 2 |
| 8 | Make mulch | Mulch | 2 × Bark, 1 × Roots | 4 |
| 10 | Harvest a mulched row | Barley sheaf | 1 × Mulch | 6 |
| 12 | Harvest flax | Flax sheaf | — | 5 |
| 20 | Harvest oats | Oats sheaf | — | 8 |
| 30 | Harvest hemp | Hemp sheaf | — | 11 |
| 42 | Harvest wheat | Wheat sheaf | — | 14 |
| 55 | Harvest cotton | Cotton sheaf | — | 17 |
| 68 | Harvest silkgrass | Silkgrass sheaf | — | 20 |
| 82 | Harvest goldthread | Goldthread sheaf | — | 23 |
| 95 | Harvest kingsflax | Kingsflax sheaf | — | 26 |
"Sells for" is what one action's items sell for, at the level the activity opens, before bonuses. Every skill uses the same XP table: see Levels and XP.
Mastery
Each of the 15 Farming activities has its own mastery level, from 1 to 99. Every completed action gives that activity mastery XP, and higher mastery makes the activity better (table below).
A quarter of that mastery XP (half once Farming is level 99) also goes into the Farming mastery pool, which holds up to 13,875,000 XP. You can spend pool XP on any Farming activity: 1 pool XP gives 1 mastery XP. See Mastery for the exact numbers.
Each activity's own mastery
| Activity mastery | Adds to that activity |
|---|---|
| 10 | +2% speed |
| 20 | +2% speed |
| 30 | +2% speed |
| 40 | +2% speed |
| 50 | +2% speed |
| 60 | +2% speed |
| 70 | +2% speed |
| 80 | +2% speed |
| 90 | +2% speed |
| 99 | +10 points high-quality chance, +50% rare drop chance |
Pool checkpoints
While the pool is filled to a checkpoint or above, its bonus counts for every Farming activity. If you spend the pool below a checkpoint, that bonus stops until the pool fills up again.
| Pool filled | Pool XP | Adds to every activity of the skill |
|---|---|---|
| 10% | 1,387,500 | +5% mastery XP |
| 25% | 3,468,750 | +10% XP |
| 50% | 6,937,500 | +25% rare drop chance |
| 95% | 13,181,250 | +5% speed |
Gear for this skill
- Willow basket — +1 item per action
- Reaper's gloves — +10% XP
- Tent — +8% speed
- Straw hat — +6% speed
- Seed apron — +8 points high-quality chance
- Grain tally — +12% XP
- Copper hoe — +15% speed
- Iron scythe — +20% speed
- Cobalt scythe — +30% speed, +1 item per action
Gear only helps while it is equipped. A high-quality piece gives 1.5 times the bonus, rounded down. See also every boost for Farming.
Faster from rebuilt places
- The flooded mill — +10% speed everywhere, once it is rebuilt
- Hidden hollow — +20% speed while you are there, once it is rebuilt
Places that need this skill
You need this level to find and rebuild the place. Some places accept another skill instead.
- The silent weaving shed — level 12 (or Tailoring 12)
- The weavers' guildhall — level 35 (or Tailoring 40)
Story
Harvest crops such as barley, flax and cotton. They become food, cloth and other goods.