Kingsmend Idle Wiki

Boosts — Farming

Everything that makes Farming faster or better: gear, mastery, rebuilt places, potions and King's Road stations. Some station designs cost this skill something in return. Those show as negative numbers.

Speed

SourceBonusNotes
Tent+8%A high-quality piece gives 1.5 times this, rounded down.
Straw hat+6%A high-quality piece gives 1.5 times this, rounded down.
Copper hoe+15%A high-quality piece gives 1.5 times this, rounded down.
Iron scythe+20%A high-quality piece gives 1.5 times this, rounded down.
Cobalt scythe+30%A high-quality piece gives 1.5 times this, rounded down.
Activity mastery 10, 20, 30, 40, 50, 60, 70, 80, 90+2%That activity only. Permanent once reached. Each of these levels adds it again.
Mastery pool 95%+5%Every Farming activity, while the pool stays at or above 95%.
The flooded mill+10%Everywhere, once it is rebuilt.
Hidden hollow+20%Only while you are there, once it is rebuilt.
The rest stop — Herders' rest+6%While the rest stop has this design. See The King's Road.
The mountain hut — Hunter's hide−4%A trade-off: while the mountain hut has this design, this skill loses this much. See The King's Road.
The king's rest — The training ground−4%A trade-off: while the king's rest has this design, this skill loses this much. See The King's Road.

High-quality chance

SourceBonusNotes
Seed apron+8 pointsA high-quality piece gives 1.5 times this, rounded down.
Activity mastery 99+10 pointsThat activity only. Permanent once reached.

XP

SourceBonusNotes
Reaper's gloves+10%A high-quality piece gives 1.5 times this, rounded down.
Grain tally+12%A high-quality piece gives 1.5 times this, rounded down.
Mastery pool 25%+10%Every Farming activity, while the pool stays at or above 25%.
The king's rest — The bath-house+4%While the king's rest has this design. See The King's Road.

Extra items

SourceBonusNotes
Willow basket+1 item per actionA high-quality piece gives 1.5 times this, rounded down.
Cobalt scythe+1 item per actionA high-quality piece gives 1.5 times this, rounded down.
Harvest potion+1 item per actionWhile it is in the potion slot with charges left. Each completed action uses one charge. See Potions.

Rare drops

SourceBonusNotes
Activity mastery 99+50%That activity only. Permanent once reached. Raises the chance of rare drops (drops at 5% or less).
Mastery pool 50%+25%Every Farming activity, while the pool stays at or above 50%. Raises the chance of rare drops (drops at 5% or less).

Sell price

SourceBonusNotes
The rest stop — Lamp room−2%On every sale, while the station has this design (a trade-off). See The King's Road.
The ford house — Toll ledger+4%On every sale, while the station has this design. See The King's Road.
The beacon inn — The common room+5%On every sale, while the station has this design. See The King's Road.

All mastery bonuses

Each activity's own mastery

Activity masteryAdds to that activity
10+2% speed
20+2% speed
30+2% speed
40+2% speed
50+2% speed
60+2% speed
70+2% speed
80+2% speed
90+2% speed
99+10 points high-quality chance, +50% rare drop chance

Pool checkpoints

Pool filledPool XPAdds to every activity of the skill
10%1,387,500+5% mastery XP
25%3,468,750+10% XP
50%6,937,500+25% rare drop chance
95%13,181,250+5% speed

See Mastery for how mastery XP and the pool fill up.

Exact numbers

All speed bonuses, and the negative ones, add up to one total percent. It is used once: time = base × 100 ÷ (100 + total), rounded down. See How fast an action is.