Kingsmend Idle Wiki
Wiki/Handbook/The King's Road

The King's Road

The King's Road has 5 stations. At each one you build one of 3 designs. Every design helps some skills and has a downside for others, so you pick what suits how you play.

The short version

  • A station opens once you have rebuilt enough places. Any places count, and so does your homestead.
  • Open Roads to build a design. Its cost in coins and goods is shown before you pay.
  • A design works everywhere, all the time, even while you are away.
  • Every design has a downside, shown in the last column of each table.
  • You can swap a design later, but you pay the new one's full cost. There is no refund.

How do the downsides work?

A downside is a minus number. It comes off the same total the bonuses add to. For example, "−3% speed" on a skill makes it slower, unless your other bonuses for that skill make up for it. See How fast an action is.

The rest stop

Opens when you have 2 rebuilt places.

DesignCoinsGoodsGivesDownside
Herders' rest
Pens, hay and a water trough. Herds can move along the road again.
12020 × Pine plank, 12 × Fieldstone, 12 × NailsFarming +6% speed
Cooking +4% speed
Scouting −3% speed
Lamp room
Lamp oil and spare picks by the door. Miners can keep working after dark.
12016 × Pine plank, 16 × Fieldstone, 8 × NailsMining +5% speed
Quarrying +5% speed
−2% on every sale
Wayside shrine
A small roofed shrine with a bench. People leave calmer than they came.
10012 × Pine plank, 20 × FieldstoneMedicine +8% XP
Town +5% XP
Attack −3% speed

The first shelter on the road out from home. A fire and a dry bench for travellers.

The ford house

Opens when you have 4 rebuilt places.

DesignCoinsGoodsGivesDownside
Ferry winch
A flat boat pulled across the river on a rope. The far bank is easy to reach now.
3004 × Timber frame, 6 × Rope, 2 × PitchFishing & Hunting +6% speed
Scouting +4% speed
Attack −4% XP
Toll ledger
A dry office and an honest account book. Traders come back to a crossing that counts fairly.
3503 × Timber frame, 1 × Door, 6 × Official letterTown +8% XP
+4% on every sale
Scouting −4% speed
Rope works
A long covered walk for twisting rope, full of gossip. The weavers say it was their idea.
2803 × Timber frame, 4 × Rope, 24 × Pine plankTailoring +5% speed
Tailoring +8% chance to spare materials
Cooking −3% speed

A house where the road crosses the river. You choose what the crossing is used for.

The mountain hut

Opens when you have 7 rebuilt places.

DesignCoinsGoodsGivesDownside
Hunter's hide
A hidden ledge above the animal trails. Wait quietly up here and you learn to aim.
7004 × Timber frame, 8 × Leather, 12 × Oak plank+3% chance to hit in every fightFarming −4% speed
Herb loft
Drying racks under the roof, sweet with hanging sage. Half the healers' herbs dry up here now.
6504 × Timber frame, 8 × Flax cloth, 20 × SandstoneForaging +5% speed
Medicine +8% high-quality chance
Cooking −4% speed
Storm shelter
Thick stone walls and a strong door. Quarry workers no longer die on the pass in winter.
60016 × Sandstone block, 6 × Mortar, 1 × DoorQuarrying +6% speed
Masonry +8% high-quality chance
Scouting −3% speed

A stone hut on the mountain pass, built to keep out deadly weather. Keep it stocked and the hills open up.

The beacon inn

Opens when you have 10 rebuilt places.

DesignCoinsGoodsGivesDownside
Arrow maker's yard
Targets, benches and fifty straight paces. Every archer on the road stops to shoot a few.
1,2006 × Timber frame, 20 × Oak plank, 6 × LeatherMarksmanship +6% speed
Marksmanship +10% chance to spare materials
Carpentry −3% speed
The common room
Long tables, a big fire and news from every trade. Prices travel faster than carts.
1,4006 × Timber frame, 2 × Roof truss, 10 × WoolCooking +5% speed
+5% on every sale
Mining −3% speed
Wagon yard
Spare wheels, a lifting beam and buckets of grease. Anything that breaks on the road is fixed by noon.
1,3006 × Timber frame, 3 × Wheel, 4 × HingesWoodcutting +5% speed
Smithing +5% speed
Town −3% speed

An inn under the beacon hill, with lit windows. Travellers have somewhere to stop at night again.

The king's rest

Opens when you have 13 rebuilt places.

DesignCoinsGoodsGivesDownside
The training ground
A practice square under the old flag. The road guards itself now, and it learned from you.
2,5008 × Timber frame, 20 × Iron bar, 1 × Kingdom bannerAttack +5% speed
+4% chance to hit in every fight
Farming −4% speed
The guild table
One long table where the trades agree their deals. All the kingdom's work fits together here.
2,8008 × Timber frame, 10 × Official letter, 12 × Flax clothSmithing +8% chance to spare materials
Carpentry +8% chance to spare materials
Masonry +8% chance to spare materials
Scouting −4% speed
The bath-house
Hot water at the end of the road. The best old idea anyone ever had, working again.
2,6008 × Timber frame, 24 × Sandstone block, 10 × MortarMining +4% XP
Woodcutting +4% XP
Foraging +4% XP
Fishing & Hunting +4% XP
Quarrying +4% XP
Farming +4% XP
Smithing +4% XP
Carpentry +4% XP
Medicine +4% XP
Cooking +4% XP
Masonry +4% XP
Tailoring +4% XP
Construction +8% XP
Town +4% XP
Attack −2% speed
Marksmanship −2% speed

The big rest house below the capital, where kings once changed horses. Building it means the whole road works again.