Cooking
Cooking is a crafting skill. You cook fish and game from Fishing & Hunting and bake with crops from Farming, with logs as fuel. Meals heal you in fights, and a few drinks work as potions.
How to train
- Start with Cook fish stew at level 1. New activities open as you level up: see the table below.
- 16 of the 22 activities need the old well rebuilt first.
- Tool: Millstone (+15% speed, made with Masonry). Better ones: Iron frying pan (+20%), Cobalt cleaver (+30%).
Activities
Potions
| Level | Activity | Makes | Materials | Sells for |
|---|---|---|---|---|
| 8 | Brew wayfarer's tea | Wayfarer's tea | 1 × Comfrey, 1 × Wild honey | 10 |
| 14 | Brew clerk's small beer | Clerk's small beer | 2 × Barley sheaf, 1 × Wild honey | 12 |
Food and remedies
"Sells for" is what one action's items sell for, at the level the activity opens, before bonuses. Every skill uses the same XP table: see Levels and XP.
Mastery
Each of the 22 Cooking activities has its own mastery level, from 1 to 99. Every completed action gives that activity mastery XP, and higher mastery makes the activity better (table below).
A quarter of that mastery XP (half once Cooking is level 99) also goes into the Cooking mastery pool, which holds up to 20,350,000 XP. You can spend pool XP on any Cooking activity: 1 pool XP gives 1 mastery XP. See Mastery for the exact numbers.
Each activity's own mastery
| Activity mastery | Adds to that activity |
|---|---|
| 10 | +5% chance to spare materials (or arrows) |
| 20 | +5 points high-quality chance |
| 30 | +5% chance to spare materials (or arrows) |
| 40 | +5 points high-quality chance |
| 50 | +5% chance to spare materials (or arrows) |
| 60 | +5 points high-quality chance |
| 70 | +5% chance to spare materials (or arrows) |
| 80 | +5 points high-quality chance |
| 90 | +5% chance to spare materials (or arrows) |
| 99 | +10% sell price on the items it makes, +10% chance to spare materials (or arrows) |
Pool checkpoints
While the pool is filled to a checkpoint or above, its bonus counts for every Cooking activity. If you spend the pool below a checkpoint, that bonus stops until the pool fills up again.
| Pool filled | Pool XP | Adds to every activity of the skill |
|---|---|---|
| 10% | 2,035,000 | +5% mastery XP |
| 25% | 5,087,500 | +10% XP |
| 50% | 10,175,000 | +5% speed |
| 95% | 19,332,500 | +10% chance to spare materials (or arrows) |
Gear for this skill
- Counting charm — +10% XP, 5% chance to spare materials
- Millstone — +15% speed
- Cook's book — +15% XP
- Iron frying pan — +20% speed
- Cobalt cleaver — +30% speed, +1 item per action
- Gold tasting spoon — +8 points high-quality chance
Gear only helps while it is equipped. A high-quality piece gives 1.5 times the bonus, rounded down. See also every boost for Cooking.
Faster from rebuilt places
- The flooded mill — +10% speed everywhere, once it is rebuilt
Story
Cook fish, meat and bread into food that heals you in fights. Most recipes need clean water from the old well.