Marksmanship
Marksmanship is a combat skill. You fight with a bow, and every round uses arrows made with Carpentry. Every fight also trains Defence and Vitality. Some enemies are weak to ranged attacks.
How to train
- Start with Shoot wolves at level 1. New fights open as you level up: see the table below.
- Weapon: a bow, starting with Hunting bow (power 9, made with Carpentry). Weapons with more power make fights faster.
- Arrows: every round uses some, hit or miss. Use Field arrow first, then Heavy arrow for later fights. Carpentry makes them.
- Bring healing items. Your character eats them when HP gets low. Medicine and Cooking make them.
- Potion: Marksman's potion (+6 points hit chance, made with Medicine).
Activities
| Level | Activity | Loot | Arrows | Sells for |
|---|---|---|---|---|
| 1 | Shoot wolves | Wolf pelt | 1 × Field arrow per round | 4 |
| 5 | Shoot bandits | Bandit scrap | 2 × Field arrow per round | 7 |
| 8 | Shoot the Rootbreaker | Rootbreaker hide | 2 × Field arrow per round | 12 |
| 12 | Shoot boars | Boar tusk | 2 × Field arrow per round | 8 |
| 30 | Shoot dire wolves | Dire wolf hide | 1 × Heavy arrow per round | 16 |
| 42 | Shoot marauders | Marauder loot | 2 × Heavy arrow per round | 20 |
| 68 | Shoot ogres | Ogre bone | 2 × Heavy arrow per round | 28 |
| 82 | Shoot wraiths | Wraith shroud | 2 × Heavy arrow per round | 32 |
"Sells for" is what one action's items sell for, at the level the activity opens, before bonuses. Every skill uses the same XP table: see Levels and XP.
Mastery
Each of the 8 Marksmanship activities has its own mastery level, from 1 to 99. Every completed action gives that activity mastery XP, and higher mastery makes the activity better (table below).
A quarter of that mastery XP (half once Marksmanship is level 99) also goes into the Marksmanship mastery pool, which holds up to 7,400,000 XP. You can spend pool XP on any Marksmanship activity: 1 pool XP gives 1 mastery XP. See Mastery for the exact numbers.
Each activity's own mastery
| Activity mastery | Adds to that activity |
|---|---|
| 10 | +1 point hit chance |
| 20 | +1 point hit chance |
| 30 | +1 point hit chance |
| 40 | +1 point hit chance |
| 50 | +1 point hit chance |
| 60 | +1 point hit chance |
| 70 | +1 point hit chance |
| 80 | +1 point hit chance |
| 90 | +1 point hit chance |
| 99 | +10 points high-quality chance, +10% chance to spare materials (or arrows) |
Pool checkpoints
While the pool is filled to a checkpoint or above, its bonus counts for every Marksmanship activity. If you spend the pool below a checkpoint, that bonus stops until the pool fills up again.
| Pool filled | Pool XP | Adds to every activity of the skill |
|---|---|---|
| 10% | 740,000 | +5% mastery XP |
| 25% | 1,850,000 | +10% XP |
| 50% | 3,700,000 | +5% speed |
| 95% | 7,030,000 | +3 points hit chance |
Gear for this skill
- Bowstring wax — +8% speed
- Sparring gloves — +10% XP
Gear only helps while it is equipped. A high-quality piece gives 1.5 times the bonus, rounded down. See also every boost for Marksmanship.
Story
Fight from a distance with a bow and arrows. Some enemies are weak to ranged attacks.