Fight marauders
A fight against Marauders, for Attack from level 42. Each kill gives 1 × Marauder loot.
Arrows
Uses 2 × Heavy arrow each kill. With no arrows left, the fight is blocked until you get more. A chance to spare materials can also spare arrows.
XP
Every hit pays XP by the damage it deals: 3 a point to Attack, and a third of that to Vitality. With Block, the XP goes to Defence instead.
Drops
| Item | Amount | Chance | Odds | Guaranteed |
|---|---|---|---|---|
| Stolen goods | 1 | 60% | — | — |
| ✦ Torn war-banner | 1 | 5% | 1 in 20 | by kill 60 |
| ✦ King's sigil | 1 | 0.2% | 1 in 500 | by kill 1,500 |
Each drop is rolled on its own, once per kill. Your skill level does not change these chances. ✦ marks a rare drop: you are sure to get it by the kill shown under Guaranteed, counted from the last time you got it. Mastery can raise rare drop chances. See how drops work.
By level
| Level | Time | Items | XP | XP / hour | High-quality chance |
|---|---|---|---|---|---|
| 42 | 2.4s | 1 | 42 | 3,377 | 46.1% |
| 55 | 2.4s | 1 | 42 | 4,473 | 50.0% |
| 68 | 2.4s | 1 | 42 | 6,006 | 50.0% |
| 82 | 2.4s | 1 | 42 | 7,094 | 50.0% |
| 95 | 2.4s | 1 | 42 | 7,896 | 50.0% |
| 99 | 2.4s | 1 | 42 | 8,131 | 50.0% |
Exact numbers from the game's own formulas. Time is one round. XP per hour is in the best gear you can make by that level, before mastery and other bonuses.
Story
Army deserters who still march in step. They make travellers on the Old Roads pay a toll nobody agreed to.