Kingsmend Idle Wiki
English

Boosts — Marksmanship

Everything that makes Marksmanship faster or better: gear, mastery, rebuilt places, potions and King's Road stations. Some station designs cost this skill something in return. Those show as negative numbers.

Speed

SourceBonusNotes
Bowstring wax+8%A high-quality piece gives 1.5 times this, rounded down.
Marksmanship level 50+5%Every Marksmanship fight. Permanent once reached.
The beacon inn — Arrow maker's yard+6%While the beacon inn has this design. See The King's Road.
The king's rest — The bath-house−2%A trade-off: while the king's rest has this design, this skill loses this much. See The King's Road.

High-quality chance

SourceBonusNotes
Marksmanship level 99+10 pointsEvery Marksmanship fight. Permanent once reached.

XP

SourceBonusNotes
Sparring gloves+10%A high-quality piece gives 1.5 times this, rounded down.
Marksmanship level 25+10%Every Marksmanship fight. Permanent once reached.

Accuracy

SourceBonusNotes
Marksmanship level 10+1 pointEvery Marksmanship fight. Permanent once reached.
Marksmanship level 20+1 pointEvery Marksmanship fight. Permanent once reached.
Marksmanship level 30+1 pointEvery Marksmanship fight. Permanent once reached.
Marksmanship level 40+1 pointEvery Marksmanship fight. Permanent once reached.
Marksmanship level 50+1 pointEvery Marksmanship fight. Permanent once reached.
Marksmanship level 60+1 pointEvery Marksmanship fight. Permanent once reached.
Marksmanship level 70+1 pointEvery Marksmanship fight. Permanent once reached.
Marksmanship level 80+1 pointEvery Marksmanship fight. Permanent once reached.
Marksmanship level 90+1 pointEvery Marksmanship fight. Permanent once reached.
Marksmanship level 95+3 pointsEvery Marksmanship fight. Permanent once reached.
Marksman's potion+6 pointsWhile it is in the potion slot with charges left. Each completed action uses one charge. See Potions.
The mountain hut — Hunter's hide+3 pointsIn every fight, while the station has this design. See The King's Road.
The king's rest — The training ground+4 pointsIn every fight, while the station has this design. See The King's Road.

Equipped gear with accuracy counts in every fight, whichever skill the fight trains. See Fighting.

Sell price

SourceBonusNotes
The rest stop — Lamp room−2%On every sale, while the station has this design (a trade-off). See The King's Road.
The ford house — Toll ledger+4%On every sale, while the station has this design. See The King's Road.
The beacon inn — The common room+5%On every sale, while the station has this design. See The King's Road.

Chance to spare materials

SourceBonusNotes
Marksmanship level 99+10%Bow fights: the arrow is not used up.
The beacon inn — Arrow maker's yard+10%While the beacon inn has this design. See The King's Road.

When it works, the action finishes without using its materials (or, in a fight, its arrows). All sources add up to one chance, at most 60%.

Exact numbers

All speed bonuses, and the negative ones, add up to one total percent. It is used once: time = base × 100 ÷ (100 + total), rounded down. See How fast an action is.