Boosts — Marksmanship
Everything that makes Marksmanship faster or better: gear, mastery, rebuilt places, potions and King's Road stations. Some station designs cost this skill something in return. Those show as negative numbers.
Speed
| Source | Bonus | Notes |
|---|---|---|
| Bowstring wax | +8% | A high-quality piece gives 1.5 times this, rounded down. |
| Marksmanship level 50 | +5% | Every Marksmanship fight. Permanent once reached. |
| The beacon inn — Arrow maker's yard | +6% | While the beacon inn has this design. See The King's Road. |
| The king's rest — The bath-house | −2% | A trade-off: while the king's rest has this design, this skill loses this much. See The King's Road. |
High-quality chance
| Source | Bonus | Notes |
|---|---|---|
| Marksmanship level 99 | +10 points | Every Marksmanship fight. Permanent once reached. |
XP
| Source | Bonus | Notes |
|---|---|---|
| Sparring gloves | +10% | A high-quality piece gives 1.5 times this, rounded down. |
| Marksmanship level 25 | +10% | Every Marksmanship fight. Permanent once reached. |
Accuracy
| Source | Bonus | Notes |
|---|---|---|
| Marksmanship level 10 | +1 point | Every Marksmanship fight. Permanent once reached. |
| Marksmanship level 20 | +1 point | Every Marksmanship fight. Permanent once reached. |
| Marksmanship level 30 | +1 point | Every Marksmanship fight. Permanent once reached. |
| Marksmanship level 40 | +1 point | Every Marksmanship fight. Permanent once reached. |
| Marksmanship level 50 | +1 point | Every Marksmanship fight. Permanent once reached. |
| Marksmanship level 60 | +1 point | Every Marksmanship fight. Permanent once reached. |
| Marksmanship level 70 | +1 point | Every Marksmanship fight. Permanent once reached. |
| Marksmanship level 80 | +1 point | Every Marksmanship fight. Permanent once reached. |
| Marksmanship level 90 | +1 point | Every Marksmanship fight. Permanent once reached. |
| Marksmanship level 95 | +3 points | Every Marksmanship fight. Permanent once reached. |
| Marksman's potion | +6 points | While it is in the potion slot with charges left. Each completed action uses one charge. See Potions. |
| The mountain hut — Hunter's hide | +3 points | In every fight, while the station has this design. See The King's Road. |
| The king's rest — The training ground | +4 points | In every fight, while the station has this design. See The King's Road. |
Equipped gear with accuracy counts in every fight, whichever skill the fight trains. See Fighting.
Sell price
| Source | Bonus | Notes |
|---|---|---|
| The rest stop — Lamp room | −2% | On every sale, while the station has this design (a trade-off). See The King's Road. |
| The ford house — Toll ledger | +4% | On every sale, while the station has this design. See The King's Road. |
| The beacon inn — The common room | +5% | On every sale, while the station has this design. See The King's Road. |
Chance to spare materials
| Source | Bonus | Notes |
|---|---|---|
| Marksmanship level 99 | +10% | Bow fights: the arrow is not used up. |
| The beacon inn — Arrow maker's yard | +10% | While the beacon inn has this design. See The King's Road. |
When it works, the action finishes without using its materials (or, in a fight, its arrows). All sources add up to one chance, at most 60%.
Exact numbers
All speed bonuses, and the negative ones, add up to one total percent. It is used once: time = base × 100 ÷ (100 + total), rounded down. See How fast an action is.