Kingsmend Idle Wiki
Wiki/Handbook/Potions

Potions

A potion makes one skill better for a number of actions. Put it in that skill's potion slot, and each completed action uses one charge.

The short version

  • Make potions with Medicine and Cooking. The table below lists every potion and its recipe.
  • Select a potion in the Bank and slot it into its skill. Each skill has one potion slot.
  • Each completed action of that skill uses one charge, even while you are away.
  • When a potion runs out, the next one of the same kind is slotted from the bank. You can turn this refill off in the Bank.
  • Swapping or pouring out a potion throws away its remaining charges.

How do I use a potion?

  1. Make the potion. Its recipe is in the table below.
  2. Open the Bank and select the potion. It says which skill it helps.
  3. Slot it into that skill. The effect works right away.
  4. Do that skill's activities. Each completed action uses one charge.

How long does a potion last?

Each potion lists its charges below. A high-quality potion has 1.5× the charges, but its effect is just as strong. A charge is used on every completed action of the skill, even when the effect did not change anything on that action.

Keep a few of the same potion in the bank to cover a long break. When one runs out, the next is slotted on its own. When none are left, or the refill is off, the slot empties.

Every potion

PotionSkillEffect while slottedChargesHow to make it
Angler's potionFishing & Hunting+10% speed20 (High quality: 30)Brew angler's potion (Medicine level 12): 1 × Sage, 1 × Minnow
Carpenter's potionCarpentry+10% chance to spare materials20 (High quality: 30)Brew carpenter's potion (Medicine level 22): 1 × Yarrow, 2 × Bark
Clerk's small beerTown+15% XP20 (High quality: 30)Brew clerk's small beer (Cooking level 14): 2 × Barley sheaf, 1 × Wild honey
Forester's potionWoodcutting+10% speed20 (High quality: 30)Brew forester's potion (Medicine level 10): 1 × Comfrey, 1 × Pine resin
Gatherer's potionForaging+10% speed20 (High quality: 30)Brew gatherer's potion (Medicine level 4): 2 × Comfrey
Harvest potionFarming+1 item per action12 (High quality: 18)Brew harvest potion (Medicine level 32): 1 × Nettle, 1 × Eggs
Huntsman's potionAttack+6% chance to hit15 (High quality: 22)Brew huntsman's potion (Medicine level 18): 2 × Beast bones, 1 × Comfrey
Marksman's potionMarksmanship+6% chance to hit15 (High quality: 22)Brew marksman's potion (Medicine level 34): 3 × Feathers, 1 × Sage
Mason's potionMasonry+10% high-quality chance20 (High quality: 30)Brew mason's potion (Medicine level 28): 1 × Foxglove, 1 × Rock salt
Miner's potionMining+10% speed20 (High quality: 30)Brew miner's potion (Medicine level 8): 1 × Comfrey, 1 × Rock salt
Quarrymen's potionQuarrying+10% speed20 (High quality: 30)Brew quarrymen's potion (Medicine level 16): 1 × Sage, 1 × Clay
Quickblood potionAttack+8% speed15 (High quality: 22)Brew quickblood potion (Medicine level 44): 1 × Grave dust, 1 × Wormwood
Smith's potionSmithing+10% chance to spare materials20 (High quality: 30)Brew smith's potion (Medicine level 20): 1 × Yarrow, 1 × Flux
Wayfarer's teaScouting+10% speed20 (High quality: 30)Brew wayfarer's tea (Cooking level 8): 1 × Comfrey, 1 × Wild honey
Weaver's potionTailoring+10% chance to spare materials20 (High quality: 30)Brew weaver's potion (Medicine level 26): 1 × Yarrow, 2 × Wild fibre

Exact numbers

  • One slot per skill. Slotting takes one potion from the bank, Normal before High quality.
  • High-quality charges: the listed charges × 1.5, rounded down.
  • The next potion is slotted from the bank when the last charge is used, Normal first, if the refill is on.
  • Replacing or pouring out a slotted potion throws away its remaining charges. The game warns you first.
  • Potion bonuses are added to the same totals as gear and mastery bonuses.