Fight ghouls by lamplight
A fight against Ghouls, for Attack from level 26. Each kill gives 1 × Ghoul blood.
Needs
- Tin lantern equipped, to start and to keep going.
XP
Every hit pays XP by the damage it deals: 3 a point to Attack, and a third of that to Vitality. With Block, the XP goes to Defence instead.
Drops
| Item | Amount | Chance | Odds | Guaranteed |
|---|---|---|---|---|
| Grave dust | 2 | always | — | — |
| ✦ Saint's relic | 1 | 0.3% | 1 in 333 | by kill 1,000 |
Each drop is rolled on its own, once per kill. Your skill level does not change these chances. ✦ marks a rare drop: you are sure to get it by the kill shown under Guaranteed, counted from the last time you got it. Mastery can raise rare drop chances. See how drops work.
By level
| Level | Time | Items | XP | XP / hour | High-quality chance |
|---|---|---|---|---|---|
| 26 | 2.4s | 1 | 34 | 3,074 | 30.0% |
| 30 | 2.4s | 1 | 34 | 3,315 | 34.0% |
| 42 | 2.4s | 1 | 34 | 5,042 | 46.1% |
| 55 | 2.4s | 1 | 34 | 6,446 | 50.0% |
| 68 | 2.4s | 1 | 34 | 8,391 | 50.0% |
| 82 | 2.4s | 1 | 34 | 9,190 | 50.0% |
| 95 | 2.4s | 1 | 34 | 9,792 | 50.0% |
| 99 | 2.4s | 1 | 34 | 10,020 | 50.0% |
Exact numbers from the game's own formulas. Time is one round. XP per hour is in the best gear you can make by that level, before mastery and other bonuses.
Story
The Tomb Fields after dark, with a tin lantern on your belt. At night the dead walk further from their graves, and nobody goes out there without a light.