Clear the flooded cellars
A fight against the drowned wardens, for Attack from level 50. Each kill gives 2 × Drowned iron.
XP
Every hit pays XP by the damage it deals: 3 a point to Attack, and a third of that to Vitality. With Block, the XP goes to Defence instead.
The dungeon
5 foes, one after the other. The loot and drops come once, when the last one falls. Gear cannot be changed inside, and a defeat starts it over.
- Tomb rats — level 42, 280 HP, hits 8–15
- Drowned soldiers — level 44, 300 HP, hits 12–22
- Drowned soldiers — level 46, 317 HP, hits 12–22
- Drowned soldiers — level 48, 338 HP, hits 13–23
- The drowned wardens — level 50, 359 HP, hits 17–31
Drops
| Item | Amount | Chance | Odds | Guaranteed |
|---|---|---|---|---|
| Arsenal chest | 1 | always | — | — |
| Saint's relic | 1 | 40% | — | — |
| ✦ Armourer's mark | 1 | 0.5% | 1 in 200 | by kill 601 |
| ✦ Cellar cat | 1 | 0.29% | 1 in 350 | by kill 1,051 |
Each drop is rolled on its own, once per kill. Your skill level does not change these chances. ✦ marks a rare drop: you are sure to get it by the kill shown under Guaranteed, counted from the last time you got it. Mastery can raise rare drop chances. See how drops work.
By level
| Level | Time | Items | XP | XP / hour | High-quality chance |
|---|---|---|---|---|---|
| 50 | 2.4s | 2 | 50 | 2,590 | 50.0% |
| 55 | 2.4s | 2 | 50 | 2,800 | 50.0% |
| 68 | 2.4s | 2 | 50 | 3,855 | 50.0% |
| 82 | 2.4s | 2 | 50 | 4,760 | 50.0% |
| 95 | 2.4s | 2 | 50 | 5,500 | 50.0% |
| 99 | 2.4s | 2 | 50 | 5,685 | 50.0% |
Exact numbers from the game's own formulas. Time is one round. XP per hour is in the best gear you can make by that level, before mastery and other bonuses.
Story
Down the arsenal's stairs into waist-deep black water, past dead wardens still at their posts. One trip goes to the bottom and back.