Kingsmend Idle Wiki
Wiki/Handbook/Mastery

Mastery

Every activity has its own mastery level, from 1 to 99. The more you do one activity, the better you get at it. Each skill also has a mastery pool you can spend on any of its activities.

The short version

  • Doing an activity raises its mastery, up to 99. Each mastery level makes that one activity better. The tables below show how.
  • Part of all mastery XP also fills the skill's mastery pool. Open the skill and press Mastery pool to spend it on any activity of that skill.
  • At 10%, 25%, 50% and 95% full, the pool gives the whole skill a bonus. Spending below one of those lines turns its bonus off until the pool fills again.
  • Every activity at mastery 99 counts toward 100% completion.

Which skills have mastery?

Every skill with its own activities. Defence and Vitality have no activities of their own. They level up from fights, so they have no mastery and no pool.

How fast does mastery grow?

  • Longer actions give more mastery XP per action.
  • An activity with higher mastery earns more mastery XP per action.
  • The more mastery you have across a skill's activities, the faster all of them grow.
  • Mastery uses the same XP table as skill levels. See Levels and XP.

How does the mastery pool work?

  • Every time an activity gains mastery XP, 25% of that amount also goes into the skill's pool. Once the skill is level 99, it is 50%.
  • The pool has a limit. XP that would go past it is lost, so spend it before it fills.
  • Spend pool XP from the Mastery pool dialog on the skill's page. 1 pool XP gives 1 mastery XP to the activity you pick. No activity can go past 99.
  • The tables below show what each line gives. A bonus only works while the pool stays at or above its line. The dialog warns you before a spend would turn one off.

What does each level give?

An activity's own mastery helps only that activity. The pool bonuses help every activity of the skill. Each skill's page shows the same tables with the pool XP each line needs.

Gathering: Mining, Woodcutting, Foraging, Fishing & Hunting, Quarrying, Farming

Activity masteryAdds to that activity
10+2% speed
20+2% speed
30+2% speed
40+2% speed
50+2% speed
60+2% speed
70+2% speed
80+2% speed
90+2% speed
99+10 points high-quality chance, +50% rare drop chance
Pool filledAdds to every activity of the skill
10%+5% mastery XP
25%+10% XP
50%+25% rare drop chance
95%+5% speed

Crafting: Smithing, Carpentry, Medicine, Cooking, Masonry, Construction, Tailoring

Activity masteryAdds to that activity
10+5% chance to spare materials (or arrows)
20+5 points high-quality chance
30+5% chance to spare materials (or arrows)
40+5 points high-quality chance
50+5% chance to spare materials (or arrows)
60+5 points high-quality chance
70+5% chance to spare materials (or arrows)
80+5 points high-quality chance
90+5% chance to spare materials (or arrows)
99+10% sell price on the items it makes, +10% chance to spare materials (or arrows)
Pool filledAdds to every activity of the skill
10%+5% mastery XP
25%+10% XP
50%+5% speed
95%+10% chance to spare materials (or arrows)

Scouting and Town: Scouting, Town

Activity masteryAdds to that activity
10+2% speed
20+2% speed
30+2% speed
40+2% speed
50+2% speed
60+2% speed
70+2% speed
80+2% speed
90+2% speed
99+10% XP
Pool filledAdds to every activity of the skill
10%+5% mastery XP
25%+10% XP
50%+5% speed
95%+10% XP

Fights: Attack, Marksmanship

Activity masteryAdds to that activity
10+1 point hit chance
20+1 point hit chance
30+1 point hit chance
40+1 point hit chance
50+1 point hit chance
60+1 point hit chance
70+1 point hit chance
80+1 point hit chance
90+1 point hit chance
99+10 points high-quality chance

A ranged fight at mastery 99 also gets +10% chance to keep its arrows.

Pool filledAdds to every activity of the skill
10%+5% mastery XP
25%+10% XP
50%+5% speed
95%+3 points hit chance

Exact numbers

Each completed action adds this much mastery XP to its activity, rounded down, and at least 1:

( unlocked × total ÷ most + level × activities ÷ 10 ) × seconds × 0.5 × (100 + bonus) ÷ 100 × 1000 ÷ 100

  • unlocked: how many of the skill's activities your skill level has opened.
  • total: all the skill's activity mastery levels added together. most: 99 × the number of activities.
  • level: this activity's mastery level. activities: how many activities the skill has.
  • seconds: the activity's base time at your skill level.
  • bonus: percent more mastery XP, from the pool's 10% checkpoint.
  • 1000: a game setting, the same for every activity. A mod can change it.

Every value is read before the action. The pool holds at most 925,000 XP for each activity in the skill. The chance to spare materials can never go above 60%, from all sources together.

Mastery levelTotal mastery XP
101,400
259,901
50144,137
751,966,515
909,411,106
9924,074,745