Kingsmend Idle Wiki

Boosts — Cooking

Everything that makes Cooking faster or better: gear, mastery, rebuilt places, potions and King's Road stations. Some station designs cost this skill something in return. Those show as negative numbers.

Speed

SourceBonusNotes
Millstone+15%A high-quality piece gives 1.5 times this, rounded down.
Iron frying pan+20%A high-quality piece gives 1.5 times this, rounded down.
Cobalt cleaver+30%A high-quality piece gives 1.5 times this, rounded down.
Mastery pool 50%+5%Every Cooking activity, while the pool stays at or above 50%.
The flooded mill+10%Everywhere, once it is rebuilt.
The rest stop — Herders' rest+4%While the rest stop has this design. See The King's Road.
The ford house — Rope works−3%A trade-off: while the ford house has this design, this skill loses this much. See The King's Road.
The mountain hut — Herb loft−4%A trade-off: while the mountain hut has this design, this skill loses this much. See The King's Road.
The beacon inn — The common room+5%While the beacon inn has this design. See The King's Road.

High-quality chance

SourceBonusNotes
Gold tasting spoon+8 pointsA high-quality piece gives 1.5 times this, rounded down.
Activity mastery 20, 40, 60, 80+5 pointsThat activity only. Permanent once reached. Each of these levels adds it again.

XP

SourceBonusNotes
Counting charm+10%A high-quality piece gives 1.5 times this, rounded down.
Cook's book+15%A high-quality piece gives 1.5 times this, rounded down.
Mastery pool 25%+10%Every Cooking activity, while the pool stays at or above 25%.
The king's rest — The bath-house+4%While the king's rest has this design. See The King's Road.

Extra items

SourceBonusNotes
Cobalt cleaver+1 item per actionA high-quality piece gives 1.5 times this, rounded down.

Sell price

SourceBonusNotes
Activity mastery 99+10%That activity only. Permanent once reached. On the items it makes.
The rest stop — Lamp room−2%On every sale, while the station has this design (a trade-off). See The King's Road.
The ford house — Toll ledger+4%On every sale, while the station has this design. See The King's Road.
The beacon inn — The common room+5%On every sale, while the station has this design. See The King's Road.

Chance to spare materials

SourceBonusNotes
Counting charm5%A high-quality piece gives 1.5 times this, rounded down.
Activity mastery 10, 30, 50, 70, 90+5%That activity only. Permanent once reached. Each of these levels adds it again.
Activity mastery 99+10%That activity only. Permanent once reached.
Mastery pool 95%+10%Every Cooking activity, while the pool stays at or above 95%.

When it works, the action finishes without using its materials (or, in a fight, its arrows). All sources add up to one chance, at most 60%.

All mastery bonuses

Each activity's own mastery

Activity masteryAdds to that activity
10+5% chance to spare materials (or arrows)
20+5 points high-quality chance
30+5% chance to spare materials (or arrows)
40+5 points high-quality chance
50+5% chance to spare materials (or arrows)
60+5 points high-quality chance
70+5% chance to spare materials (or arrows)
80+5 points high-quality chance
90+5% chance to spare materials (or arrows)
99+10% sell price on the items it makes, +10% chance to spare materials (or arrows)

Pool checkpoints

Pool filledPool XPAdds to every activity of the skill
10%2,035,000+5% mastery XP
25%5,087,500+10% XP
50%10,175,000+5% speed
95%19,332,500+10% chance to spare materials (or arrows)

See Mastery for how mastery XP and the pool fill up.

Exact numbers

All speed bonuses, and the negative ones, add up to one total percent. It is used once: time = base × 100 ÷ (100 + total), rounded down. See How fast an action is.