Kingsmend Idle Wiki

Boosts — Medicine

Everything that makes Medicine faster or better: gear, mastery, rebuilt places, potions and King's Road stations. Some station designs cost this skill something in return. Those show as negative numbers.

Speed

SourceBonusNotes
Healer's charm+10%A high-quality piece gives 1.5 times this, rounded down.
Winter shawl+6%A high-quality piece gives 1.5 times this, rounded down.
Surgeon's gloves+8%A high-quality piece gives 1.5 times this, rounded down.
Mortar and pestle+15%A high-quality piece gives 1.5 times this, rounded down.
Iron still+20%A high-quality piece gives 1.5 times this, rounded down.
Cobalt still+30%A high-quality piece gives 1.5 times this, rounded down.
Mastery pool 50%+5%Every Medicine activity, while the pool stays at or above 50%.
Plague chapel+15%Everywhere, once it is rebuilt.
The sick house+10%Everywhere, once it is rebuilt.

High-quality chance

SourceBonusNotes
Doctor's mask+8 pointsA high-quality piece gives 1.5 times this, rounded down.
Perfumed gloves+10 pointsA high-quality piece gives 1.5 times this, rounded down.
Gold tasting spoon+8 pointsA high-quality piece gives 1.5 times this, rounded down.
Activity mastery 20, 40, 60, 80+5 pointsThat activity only. Permanent once reached. Each of these levels adds it again.
The mountain hut — Herb loft+8 pointsWhile the mountain hut has this design. See The King's Road.

XP

SourceBonusNotes
Counting charm+10%A high-quality piece gives 1.5 times this, rounded down.
Scent ball+12%A high-quality piece gives 1.5 times this, rounded down.
Mastery pool 25%+10%Every Medicine activity, while the pool stays at or above 25%.
The rest stop — Wayside shrine+8%While the rest stop has this design. See The King's Road.
The king's rest — The bath-house+4%While the king's rest has this design. See The King's Road.

Extra items

SourceBonusNotes
Cobalt still+1 item per actionA high-quality piece gives 1.5 times this, rounded down.

Sell price

SourceBonusNotes
Activity mastery 99+10%That activity only. Permanent once reached. On the items it makes.
The rest stop — Lamp room−2%On every sale, while the station has this design (a trade-off). See The King's Road.
The ford house — Toll ledger+4%On every sale, while the station has this design. See The King's Road.
The beacon inn — The common room+5%On every sale, while the station has this design. See The King's Road.

Chance to spare materials

SourceBonusNotes
Counting charm5%A high-quality piece gives 1.5 times this, rounded down.
Activity mastery 10, 30, 50, 70, 90+5%That activity only. Permanent once reached. Each of these levels adds it again.
Activity mastery 99+10%That activity only. Permanent once reached.
Mastery pool 95%+10%Every Medicine activity, while the pool stays at or above 95%.

When it works, the action finishes without using its materials (or, in a fight, its arrows). All sources add up to one chance, at most 60%.

All mastery bonuses

Each activity's own mastery

Activity masteryAdds to that activity
10+5% chance to spare materials (or arrows)
20+5 points high-quality chance
30+5% chance to spare materials (or arrows)
40+5 points high-quality chance
50+5% chance to spare materials (or arrows)
60+5 points high-quality chance
70+5% chance to spare materials (or arrows)
80+5 points high-quality chance
90+5% chance to spare materials (or arrows)
99+10% sell price on the items it makes, +10% chance to spare materials (or arrows)

Pool checkpoints

Pool filledPool XPAdds to every activity of the skill
10%3,237,500+5% mastery XP
25%8,093,750+10% XP
50%16,187,500+5% speed
95%30,756,250+10% chance to spare materials (or arrows)

See Mastery for how mastery XP and the pool fill up.

Exact numbers

All speed bonuses, and the negative ones, add up to one total percent. It is used once: time = base × 100 ÷ (100 + total), rounded down. See How fast an action is.