Kingsmend Idle Wiki

Boosts — Attack

Everything that makes Attack faster or better: gear, mastery, rebuilt places, potions and King's Road stations. Some station designs cost this skill something in return. Those show as negative numbers.

Speed

SourceBonusNotes
Mastery pool 50%+5%Every Attack activity, while the pool stays at or above 50%.
Quickblood potion+8%While it is in the potion slot with charges left. Each completed action uses one charge. See Potions.
The rest stop — Wayside shrine−3%A trade-off: while the rest stop has this design, this skill loses this much. See The King's Road.
The king's rest — The training ground+5%While the king's rest has this design. See The King's Road.
The king's rest — The bath-house−2%A trade-off: while the king's rest has this design, this skill loses this much. See The King's Road.

High-quality chance

SourceBonusNotes
Activity mastery 99+10 pointsThat activity only. Permanent once reached.

XP

SourceBonusNotes
Sparring gloves+10%A high-quality piece gives 1.5 times this, rounded down.
Mastery pool 25%+10%Every Attack activity, while the pool stays at or above 25%.
The ford house — Ferry winch−4%A trade-off: while the ford house has this design, this skill loses this much. See The King's Road.

Hit chance

SourceBonusNotes
Activity mastery 10, 20, 30, 40, 50, 60, 70, 80, 90+1 pointThat activity only. Permanent once reached. Each of these levels adds it again.
Mastery pool 95%+3 pointsEvery Attack activity, while the pool stays at or above 95%.
Huntsman's potion+6 pointsWhile it is in the potion slot with charges left. Each completed action uses one charge. See Potions.
The mountain hut — Hunter's hide+3 pointsIn every fight, while the station has this design. See The King's Road.
The king's rest — The training ground+4 pointsIn every fight, while the station has this design. See The King's Road.

Equipped gear with a hit-chance bonus counts in every fight, whichever skill the fight trains. Gear power also makes fights faster. See Fighting.

Sell price

SourceBonusNotes
The rest stop — Lamp room−2%On every sale, while the station has this design (a trade-off). See The King's Road.
The ford house — Toll ledger+4%On every sale, while the station has this design. See The King's Road.
The beacon inn — The common room+5%On every sale, while the station has this design. See The King's Road.

All mastery bonuses

Each activity's own mastery

Activity masteryAdds to that activity
10+1 point hit chance
20+1 point hit chance
30+1 point hit chance
40+1 point hit chance
50+1 point hit chance
60+1 point hit chance
70+1 point hit chance
80+1 point hit chance
90+1 point hit chance
99+10 points high-quality chance

Pool checkpoints

Pool filledPool XPAdds to every activity of the skill
10%1,665,000+5% mastery XP
25%4,162,500+10% XP
50%8,325,000+5% speed
95%15,817,500+3 points hit chance

See Mastery for how mastery XP and the pool fill up.

Exact numbers

All speed bonuses, and the negative ones, add up to one total percent. It is used once: time = base × 100 ÷ (100 + total), rounded down. See How fast an action is.