Shoot cinder wights
A fight against Cinder wights, for Marksmanship from level 64. Each kill gives 1 × Cinder dust.
Needs
- A ranged weapon (a bow) equipped. Your weapon decides how you fight. If you unequip it, the fight is blocked.
Arrows
Uses 1 × Heavy arrow each kill. With no arrows left, the fight is blocked until you get more. A chance to spare materials can also spare arrows.
XP
Every hit pays XP by the damage it deals: 3 a point to Marksmanship, and a third of that to Vitality. With Longrange, half of it goes to Defence.
Drops
| Item | Amount | Chance | Odds | Guaranteed |
|---|---|---|---|---|
| Grave dust | 1 | always | — | — |
| ✦ Saint's relic | 1 | 0.8% | 1 in 125 | by kill 376 |
Each drop is rolled on its own, once per kill. Your skill level does not change these chances. ✦ marks a rare drop: you are sure to get it by the kill shown under Guaranteed, counted from the last time you got it. Mastery can raise rare drop chances. See how drops work.
By level
| Level | Time | Items | XP | XP / hour | High-quality chance |
|---|---|---|---|---|---|
| 64 | 2.6s | 1 | 53 | 7,961 | 50.0% |
| 68 | 2.6s | 1 | 53 | 8,448 | 50.0% |
| 82 | 2.6s | 1 | 53 | 9,519 | 50.0% |
| 95 | 2.6s | 1 | 53 | 10,923 | 50.0% |
| 99 | 2.6s | 1 | 53 | 11,803 | 50.0% |
Exact numbers from the game's own formulas. Time is one round. XP per hour is in the best gear you can make by that level, before mastery and other bonuses.
Story
The burned dead of the Charwood. They glow a little at night and walk the lines of the old fire.