Electrum body armour
Gear for the body slot: power 22. Made with Smithing (Forge electrum body armour). Used in 1 recipe (Outfitting).
The late-game body armour. Outlasts the warden's plate and takes an extra defeat.
What it does
- Goes in the body slot.
- Power 22 (high quality: 33). On a weapon it raises your accuracy and max hit. On any other piece it raises your evasion and cuts the damage you take.
- Durability 3: it can survive 3 defeats. Gear only wears down when you are defeated. A damaged piece breaks if you unequip it.
- A high-quality piece gives 1.5 times each bonus, rounded down.
Made by
- Forge electrum body armour — Smithing level 74
Used to make
- Pack an electrum kit — uses 1 per action (Outfitting)
Reinforce
Reinforce it from +1 to +10 in the Bank, where it is made. Each level adds 5% of its power and chance to hit, so at +10 its power is 27.5. From +4 each level also uses Bone glue.
Everything from +0 to +10: 332,640 coins, 55 Electrum bar and 29 Bone glue.
At +10 one can be evolved into Black electrum body armour, for 1,440 coins, 1 Electrum core and 5 Bone glue.
Used to evolve
Used up when evolving into Black electrum body armour.
Story
Overlapping electrum plates on a leather back. Arrows from the Warcamp ring off it and fall.