Forge gauntlets
Gear for the hands slot: power 1; Smithing +8 points high-quality chance, 10% chance to spare materials; Masonry +8 points high-quality chance, 10% chance to spare materials. Made with Tailoring (Sew forge gauntlets).
What it does
- Goes in the hands slot.
- Power 1. On a weapon it raises your accuracy and max hit. On any other piece it raises your evasion and cuts the damage you take.
- Smithing high-quality chance +8 points (high quality: 12).
- Masonry high-quality chance +8 points (high quality: 12).
- 10% chance that a Smithing action uses no materials (high quality: 15%).
- 10% chance that a Masonry action uses no materials (high quality: 15%).
- Durability 2: it can survive 2 defeats. Gear only wears down when you are defeated. A damaged piece breaks if you unequip it.
- A high-quality piece gives 1.5 times each bonus, rounded down.
Made by
- Sew forge gauntlets — Tailoring level 16
Reinforce
Reinforce it from +1 to +10 in the Bank, where it is made. Each level adds 5% of its power and chance to hit, so at +10 its power is 1.3. From +4 each level also uses Bandit scrap.
Everything from +0 to +10: 55,440 coins, 55 Wolf pelt and 29 Bandit scrap.
Story
Thick pelt gloves with a copper plate over the knuckles. Steady hands make better work and waste less.