Pack a charm kit
A Outfitting activity from level 15. Each action turns 1 × Fang talisman, 1 × Healer's charm and 1 × Knucklebone charm into 4 × Watch badge.
Value
One action's items sell for 32 coins. That is 32 coins for each Fang talisman used, 32 coins for each Healer's charm used and 32 coins for each Knucklebone charm used. Compare that with what else these materials can make.
By level
| Level | Time | Items | XP | XP / hour | High-quality chance |
|---|---|---|---|---|---|
| 15 | 6.9s | 4 | 260 | 134,870 | 19.0% |
| 20 | 6.7s | 4 | 260 | 138,872 | 24.0% |
| 30 | 6.3s | 4 | 260 | 147,634 | 34.0% |
| 42 | 5.9s | 4 | 260 | 159,727 | 46.1% |
| 55 | 5.3s | 4 | 260 | 175,281 | 50.0% |
| 68 | 4.8s | 4 | 260 | 194,191 | 50.0% |
| 82 | 4.5s | 4 | 260 | 208,000 | 50.0% |
| 95 | 4.5s | 4 | 260 | 208,000 | 50.0% |
| 99 | 4.5s | 4 | 260 | 208,000 | 50.0% |
Exact numbers from the game's own formulas, before gear, mastery and other bonuses.
Story
Charms for the night watch. Nobody says they believe in them, and everybody wears one.