Open a sealed cache
A Carpentry activity from level 6. Each action turns 1 × Sealed cache into 2 × Road ration.
Value
One action's items sell for 16 coins. That is 16 coins for each Sealed cache used. Compare that with what else that material can make.
Drops
| Item | Amount | Chance | Odds | Guaranteed |
|---|---|---|---|---|
| Iron bar | 3 | 60% | — | — |
| Flax cloth | 2 | 40% | — | — |
| Survey notes | 1 | 25% | — | — |
| ✦ Kingstone | 1 | 1% | 1 in 100 | by action 300 |
Each drop is rolled on its own, once per completed action. Your skill level does not change these chances. ✦ marks a rare drop: you are sure to get it by the action shown under Guaranteed, counted from the last time you got it. Mastery can raise rare drop chances. See how drops work.
By level
| Level | Time | Items | XP | XP / hour | High-quality chance |
|---|---|---|---|---|---|
| 6 | 2.8s | 2 | 20 | 26,182 | 10.0% |
| 10 | 2.5s | 2 | 20 | 28,235 | 14.0% |
| 20 | 2.0s | 2 | 20 | 35,122 | 24.0% |
| 30 | 1.6s | 2 | 20 | 46,452 | 34.0% |
| 42 | 1.5s | 2 | 20 | 48,000 | 46.1% |
| 55 | 1.5s | 2 | 20 | 48,000 | 50.0% |
| 68 | 1.5s | 2 | 20 | 48,000 | 50.0% |
| 82 | 1.5s | 2 | 20 | 48,000 | 50.0% |
| 95 | 1.5s | 2 | 20 | 48,000 | 50.0% |
| 99 | 1.5s | 2 | 20 | 48,000 | 50.0% |
Exact numbers from the game's own formulas, before gear, mastery and other bonuses.
Story
The tar cracks and the lid comes up. Two road rations, and often something more.