Shoot highland raiders
A fight against Highland raiders, for Marksmanship from level 74. Each kill gives 1 × Raider's torque.
Needs
- A ranged weapon (a bow) equipped. Your weapon decides how you fight. If you unequip it, the fight is blocked.
Arrows
Uses 1 × Heavy arrow each kill. With no arrows left, the fight is blocked until you get more. A chance to spare materials can also spare arrows.
XP
Every hit pays XP by the damage it deals: 3 a point to Marksmanship, and a third of that to Vitality. With Longrange, half of it goes to Defence.
Drops
| Item | Amount | Chance | Odds | Guaranteed |
|---|---|---|---|---|
| Stolen goods | 1 | 70% | — | — |
| ✦ Giant's knucklebone | 1 | 0.8% | 1 in 125 | by kill 376 |
Each drop is rolled on its own, once per kill. Your skill level does not change these chances. ✦ marks a rare drop: you are sure to get it by the kill shown under Guaranteed, counted from the last time you got it. Mastery can raise rare drop chances. See how drops work.
By level
| Level | Time | Items | XP | XP / hour | High-quality chance |
|---|---|---|---|---|---|
| 74 | 2.6s | 1 | 59 | 7,239 | 50.0% |
| 82 | 2.6s | 1 | 59 | 7,906 | 50.0% |
| 95 | 2.6s | 1 | 59 | 9,204 | 50.0% |
| 99 | 2.6s | 1 | 59 | 9,995 | 50.0% |
Exact numbers from the game's own formulas. Time is one round. XP per hour is in the best gear you can make by that level, before mastery and other bonuses.
Story
Clans from the high valleys who came down when nobody guarded the passes. First they take sheep, then villages.