Boosts — Defence
Everything that makes Defence faster or better: gear, mastery, rebuilt places, potions and King's Road stations. Some station designs cost this skill something in return. Those show as negative numbers.
Speed
Nothing speeds this skill up. It has no activities of its own and levels up from fights.
Hit chance
| Source | Bonus | Notes |
|---|---|---|
| The mountain hut — Hunter's hide | +3 points | In every fight, while the station has this design. See The King's Road. |
| The king's rest — The training ground | +4 points | In every fight, while the station has this design. See The King's Road. |
Equipped gear with a hit-chance bonus counts in every fight, whichever skill the fight trains. Gear power also makes fights faster. See Fighting.
Sell price
| Source | Bonus | Notes |
|---|---|---|
| The rest stop — Lamp room | −2% | On every sale, while the station has this design (a trade-off). See The King's Road. |
| The ford house — Toll ledger | +4% | On every sale, while the station has this design. See The King's Road. |
| The beacon inn — The common room | +5% | On every sale, while the station has this design. See The King's Road. |
Exact numbers
All speed bonuses, and the negative ones, add up to one total percent. It is used once: time = base × 100 ÷ (100 + total), rounded down. See How fast an action is.