Kingsmend Idle Wiki
Wiki/Guides/Places to rebuild

Places to rebuild

What each place on the map costs to rebuild, what you get for it, and the raw materials behind the cost. Use it to pick your next goal.

How to rebuild a place

  1. Find it. Pick Scout the frontier (Scouting). Each trip finds one new place next to a place you have rebuilt, if you meet its level need.
  2. Open Map and click the place. It shows what it needs, what it costs and what you get.
  3. Have coins for the walk. Each step on the map costs 10 coins, a little less as your Scouting level rises. The Go button shows the price.
  4. Press Rebuild it. Your character makes what is missing, one step at a time, walks there and hands it over. If you choose other work, it stops; what it made stays in your bank.

Tip: press Pin on a place to make it your goal. The Goal page then lists every step to get there. A place opens when you meet any one of its level needs.

The hearth-yard

Needs: nothing

Cost: 10 × Pine log, 6 × Copper bar

You get: Woodcutting 5% faster everywhere

From raw materials, roughly: 10 × Pine log, 12 × Copper ore

The old well

Needs: Mining 1

Cost: 1,750 × Copper ore

You get: 16 Cooking recipes (Cook fish stew, Bake hearth loaves, …) · 1 Medicine recipe (Fill a well-water flask) · +4 bank slots

Collapsed quarry

Needs: Mining 5

Cost: 2,000 × Copper ore

You get: 10 Quarrying activities (Quarry fieldstone, Quarry sandstone, …) · 1 Masonry recipe (Cut a millstone) · Mining 15% faster while you are there · 100 coins, once

Broken forge

Needs: Smithing 1

Cost: 900 × Copper bar

You get: 70 Smithing recipes (Forge copper pickaxe, Forge copper sickle, …) · Smithing 15% faster while you are there · a Market stall with 12 items · +4 bank slots

From raw materials, roughly: 1,800 × Copper ore

Abandoned farmstead

Needs: Foraging 3 or Mining 8

Cost: 1,000 × Pine plank, 2,000 × Copper ore

You get: Foraging 10% faster everywhere · Fishing & Hunting 10% faster everywhere · 150 coins, once

From raw materials, roughly: 2,000 × Pine log, 2,000 × Copper ore

Silent market

Needs: Carpentry 4 or Smithing 5

Cost: 900 × Pine plank

You get: 2 Town activities (Keep the market accounts, Make an account book) · sell prices 10% higher · a Market stall with 12 items · 300 coins, once

From raw materials, roughly: 1,800 × Pine log

Plague chapel

Needs: Medicine 4

Cost: 900 × Salve

You get: Medicine 15% faster everywhere · 200 coins, once · in fights, your character eats 5% of max HP sooner

From raw materials, roughly: 1,800 × Comfrey

The flooded mill

Needs: Carpentry 12 or Construction 10

Cost: 2,400 × Birch plank, 800 × Timber frame, 160 × Wheel

You get: Farming 10% faster everywhere · Cooking 10% faster everywhere · a Market stall with 5 items · 250 coins, once

From raw materials, roughly: 3,200 × Pine log, 4,800 × Birch log, 960 × Oak log, 1,600 × Copper ore, 320 × Iron ore, 1,600 × Fieldstone

The silent weaving shed

Needs: Tailoring 12 or Farming 12

Cost: 1,400 × Rye cloth, 1,050 × Birch plank, 560 × Timber frame

You get: Tailoring 15% faster while you are there · sell prices 5% higher · a Market stall with 6 items · 250 coins, once

From raw materials, roughly: 2,800 × Rye sheaf, 2,240 × Pine log, 2,100 × Birch log, 1,120 × Copper ore, 1,120 × Fieldstone

The sick house

Needs: Medicine 15

Cost: 1,600 × Yarrow remedy, 1,200 × Rye cloth, 640 × Timber frame, 80 × Well-winch, 400 × Plague cure

You get: Medicine 10% faster everywhere · Foraging 10% faster everywhere · a Market stall with 6 items · +2 bank slots · 300 coins, once · in fights, your character eats 10% of max HP sooner

From raw materials, roughly: 2,400 × Rye sheaf, 3,200 × Yarrow, 800 × Wormwood, 2,880 × Pine log, 1,440 × Copper ore, 80 × Iron ore, 400 × Rock salt, 1,440 × Fieldstone, 320 × Wild fibre, 400 × Wild honey

The broken watchtower

Needs: Scouting 12 or Masonry 10

Cost: 1,500 × Sandstone block, 480 × Timber frame, 120 × Door

You get: 1 Town activity (Plan the tower watch) · Scouting 15% faster everywhere · a Market stall with 5 items · +2 bank slots · 250 coins, once

From raw materials, roughly: 2,880 × Pine log, 3,000 × Birch log, 1,680 × Copper ore, 240 × Iron ore, 960 × Fieldstone, 3,000 × Sandstone

The looted arsenal

Needs: Smithing 15 or Mining 18

Cost: 1,800 × Tin bar, 600 × Timber frame, 60 × Gate

You get: 1 Smithing recipe (Reforge drowned iron) · Smithing 10% faster while you are there · a Market stall with 6 items · +2 bank slots · 300 coins, once

From raw materials, roughly: 3,120 × Pine log, 1,320 × Copper ore, 3,600 × Tin ore, 240 × Iron ore, 1,320 × Fieldstone

The capital

Needs: Smithing 20 or Mining 30 or Construction 15

Cost: 1,200 × Tin bar, 1,200 × Birch plank, 900 × Sandstone block, 900 × Timber frame, 600 × Perch stew, 120 × Roof truss, 60 × Account book

You get: 4 Town activities (Settle disputes in the capital, Write a charter, …) · Woodcutting 5% faster everywhere · Carpentry 5% faster everywhere · Quarrying 5% faster everywhere · Mining 5% faster everywhere · a Market stall with 5 items

From raw materials, roughly: 60 × Bark, 1,200 × Perch, 4,800 × Pine log, 4,800 × Birch log, 2,760 × Copper ore, 2,400 × Tin ore, 60 × Small hide, 2,280 × Fieldstone, 1,800 × Sandstone, 120 × Official letter

The flooded locks

Needs: Carpentry 40 or Masonry 35

Cost: 2,000 × Oak plank, 480 × Sandstone arch, 480 × Limestone arch, 960 × Timber frame, 160 × Gate, 80 × Bridge span

You get: Fishing & Hunting 10% faster everywhere · Fishing & Hunting 15% faster while you are there · 400 coins, once

From raw materials, roughly: 160 × Clay, 6,800 × Pine log, 1,920 × Birch log, 1,920 × Willow log, 4,000 × Oak log, 2,720 × Copper ore, 960 × Tin ore, 1,600 × Iron ore, 240 × Pine resin, 2,720 × Fieldstone, 1,920 × Sandstone, 2,000 × Limestone, 640 × Wild fibre

The weavers' guildhall

Needs: Tailoring 40 or Farming 35

Cost: 1,500 × Hemp cloth, 1,200 × Wheat cloth, 1,000 × Cotton cloth, 1,500 × Oak plank, 1,000 × Timber frame, 100 × Charter, 200 × Door

You get: Tailoring 20% faster while you are there · sell prices 5% higher · a Market stall with 5 items · 450 coins, once

From raw materials, roughly: 200 × Flax sheaf, 3,000 × Hemp sheaf, 2,400 × Wheat sheaf, 2,000 × Cotton sheaf, 5,600 × Pine log, 3,000 × Oak log, 3,200 × Copper ore, 400 × Iron ore, 2,000 × Fieldstone, 300 × Official letter

The high beacon

Needs: Masonry 45 or Construction 30

Cost: 1,600 × Granite block, 320 × Granite arch, 800 × Coal bar, 960 × Timber frame, 160 × Roof truss, 80 × Public notice, 80 × Official stamp

You get: Scouting 10% faster everywhere · +2 bank slots · 500 coins, once

From raw materials, roughly: 320 × Oats sheaf, 5,440 × Pine log, 4,480 × Maple log, 3,200 × Copper ore, 1,600 × Coal ore, 800 × Silver ore, 2,560 × Fieldstone, 4,480 × Granite, 240 × Official letter

The high stoneworks

Needs: Masonry 60 or Construction 40 · optional: the story does not need it, 100% does

Cost: 1,600 × Onyx block, 640 × Porphyry arch, 240 × Marble arch, 1,200 × Maple plank

You get: Masonry 10% faster everywhere · Masonry 20% faster while you are there · +3 bank slots · 700 coins, once

From raw materials, roughly: 2,400 × Maple log, 960 × Ash log, 2,560 × Elder log, 3,200 × Ironwood log, 480 × Gold ore, 1,280 × Electrum ore, 960 × Marble, 2,560 × Porphyry, 3,200 × Onyx

The silk house

Needs: Tailoring 60 or Medicine 50 · optional: the story does not need it, 100% does

Cost: 1,200 × Goldthread cloth, 960 × Kingsflax cloth, 1,200 × Foxglove remedy, 400 × Onyx arch, 80 × Official stamp, 160 × Kingdom banner

You get: Tailoring 20% faster while you are there · sell prices 8% higher · a Market stall with 5 items · 800 coins, once

From raw materials, roughly: 1,920 × Kingsflax sheaf, 640 × Rye sheaf, 2,400 × Goldthread sheaf, 2,400 × Foxglove, 160 × Pine log, 1,600 × Ironwood log, 160 × Madder root, 160 × Silver ore, 800 × Orichalcum ore, 1,600 × Onyx, 160 × Weld, 160 × Official letter

The kings' tomb

Needs: Masonry 65 or Construction 45 · optional: the story does not need it, 100% does

Cost: 480 × Moonstone arch, 1,200 × Onyx block, 320 × Onyx arch

You get: Scouting 8% faster everywhere · +3 bank slots · 1,000 coins, once

From raw materials, roughly: 1,920 × Whitebeam log, 3,680 × Ironwood log, 960 × Star ore, 640 × Orichalcum ore, 1,920 × Moonstone, 3,680 × Onyx

Hidden hollow

Needs: Scouting 6 · optional: the story does not need it, 100% does

Cost: 2,000 × Pine plank, 400 × Salve, 80 × Well-winch

You get: Foraging 20% faster while you are there · Farming 20% faster while you are there · +2 bank slots · 400 coins, once

From raw materials, roughly: 800 × Comfrey, 4,320 × Pine log, 160 × Copper ore, 80 × Iron ore, 160 × Fieldstone, 320 × Wild fibre

"From raw materials" assumes every part is made with its lowest-level recipe, one item at a time. Higher levels, better yields and drops along the way all make it smaller, so treat it as a shopping list, not an exact bill.