Kingsmend Idle Wiki
Wiki/Guides/Routes to the ending

Routes to the ending

The story ends when every place it needs is rebuilt. This page shows, for several routes, the day each place was rebuilt. Use it to see a sensible order and how long the story takes.

How these were played

  • A simple computer player played each route through the game's own rules, from a new save to the ending.
  • It checked in once a day, picked one activity, and pressed Rebuild it on the next place once it could make everything that place needs.
  • Every route had the same luck. If you check in more often you will finish sooner; if you skip days, later.
  • After the story the game goes on: every skill, mastery, item and quest takes far longer. See Getting to 100%.

Forge first: the ending on day 63

Starts with the old well, the quarry, the forge and the market, paid for with ore and bars. For the capital it trains Smithing to 20.

Food and healing first: the ending on day 71

Rebuilds the old well, the farmstead and the chapel before the forge. For the capital it trains Mining to 30.

Fighter: the ending on day 73

Makes fighting gear after the forge, pays part of the way with fight loot, and eats cooked food. For the capital it trains Mining to 30.

Named fights: the ending on day 68

Seeks out the named fights and makes the gear they reward along the way. For the capital it trains Mining to 30.

Builder: the ending on day 70

Trains Construction on frames and arches. For the capital it trains Construction to 15.