Getting to 100%
The story ends when every place it needs is rebuilt. The game is finished at 100%: everything in the table below, 1,222 things in all. Nothing ever resets, so every hour counts toward it.
What counts
| What | How many |
|---|---|
| Every place rebuilt, optional ones too | 21 |
| Every skill at level 99 | 20 |
| Every activity at mastery 99 | 484 |
| Every item, at least once | 648 |
| Every named enemy, beaten once | 8 |
| Every quest, completed | 41 |
Level 99 takes 12,933,098 XP. Mastery uses the same curve, one mastery per activity. See mastery.
How long it takes
| Reached | Non-stop | Once a day |
|---|---|---|
| The story's end (every place it needs) | day 103 | day 227 |
| Every place | day 103 | day 230 |
| Every skill at 99 | day 245 | day 348 |
| Every named enemy | day 290 | day 502 |
| Every activity at mastery 99 | day 846 | — |
| Every quest | day 504 | — |
| Every item | day 620 | — |
| 100% | day 846 | — |
Played once by a simple computer player through the game's own rules, with the same luck. "Non-stop" checks in every 15 minutes; "Once a day" picks one activity a day and leaves. A player who plans better finishes sooner. Measured 2026-10-11.
Tips
- Quests count from day one. Work done and enemies beaten count toward every quest from the start of the game, so many are nearly done when you first open them. See Quests.
- Let each skill's mastery pool fill. When it reaches 10%, 25%, 50%, 95% of its size, every activity of that skill gets a bonus. Spending pool XP below a checkpoint turns that bonus off until the pool refills.
- Rare drops are never out of reach. If a rare drop keeps missing, it drops anyway after 3 times the usual number of tries. See Drops.
- Optional places count. The story does not need them; 100% does.
- Leave long jobs for the night. A short visit can set up the next 8 hours: see Leaving the game overnight.
The named enemies
- Fight the Rootbreaker The Floodbank Rootbreaker
- Fight the Ash-Lung Stalker The Ash-Lung Stalker
- Fight the Tollkeeper's Ghost The Tollkeeper's Ghost
- Clear the flooded cellars The drowned wardens
- Fight the warlord The Warlord
- Explore: the Tomb King The Tomb King
- Fight through the wolf den The Den Mother
- Fight the Pale Abbot The Pale Abbot