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Wiki/Handbook/Healing and defeat

Healing and defeat

In a fight, your character eats the healing item you chose: by hand when you press Eat, or on its own once you buy auto-eat in the market. If your HP reaches 0 you are defeated: the fight stops and your equipped gear loses durability.

The short version

  • Without auto-eat, food is eaten only when you press Eat. With auto-eat, bought in the market, your character eats when HP drops to 20% of max HP or lower at the first tier.
  • It eats only the one healing item you chose for fights.
  • Running out of healing items, or leaving a fight without auto-eat, does not stop it. That is how defeats happen.
  • A defeat stops the fight and costs every equipped piece 1 durability. You keep your items and coins.
  • In a fight you get back 1% of max HP every 10 seconds. Other activities slowly heal you while you work.

When does my character eat?

With auto-eat, whenever your HP is at the tier's line or lower: 20% of max HP at the first tier, 30% and 40% at the next two. It eats until HP reaches 40%, 60% or 80%, or the healing items run out, and each item heals 60%, 80% or 100% of its value. It also eats before the first round. Without auto-eat, only when you press Eat, at full value.

Once you have auto-eat, rebuilding these places raises that line, so your character eats sooner:

They add up, to at most 90% of max HP.

Which healing item is eaten?

Only the one you chose for fights, such as Soldier's ration. Normal quality goes before High quality. A high-quality item heals 1.5× its listed HP.

Is a fight safe to leave running?

Yes, with auto-eat, if the enemy's biggest hit (after your damage reduction) is no more than the HP where your character eats, and you still have healing items. Then you cannot be defeated. Without auto-eat, not for long. The fight gear guide shows this for each fight, and the overnight guide shows how much to pack.

What if I run out?

  • Out of healing items: the fight goes on, and you can be defeated.
  • Out of arrows: the fight is blocked. Nothing is lost, and it goes on when you have arrows again.
  • So pack more healing items than you think you need.

How do I get HP back outside a fight?

Any other activity heals you a little each time an action finishes: about 1 HP for every 5 seconds the action takes. With nothing chosen, you do not heal. A defeat also refills your HP.

What does a defeat cost?

  • The fight stops. Your character does nothing until you choose a new activity.
  • Your HP refills. You keep all your items and coins.
  • Every equipped piece loses 1 durability. A piece that already has 0 is lost.
  • Gear only loses durability when you are defeated, never from normal fighting. Most gear survives 2 defeats and is lost on the next one. A piece's page says if it is different.
  • A damaged piece keeps working while equipped, but it breaks if you unequip it.

Exact numbers

  • With auto-eat your character eats while HP ≤ max HP × line ÷ 100, rounded down. The line starts at the tier's own (20% at the first), rises with the places above, and stops at 90%.
  • Eating: only the chosen healing item, Normal before High quality. Auto-eat heals the tier's share of its value, rounded down, at least 1.
  • Healing outside fights: the action's time ÷ 5,000 ms, rounded down, at least 1 HP per action.