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Wiki/Guides/Getting ready for fights

Getting ready for fights

How to get ready for each fight: the level you need, what to equip, what to bring, and when it is safe to leave it running.

Before any fight

  1. Level. Melee fights need an Attack level. Bow fights need a Marksmanship level. The table below lists each one.
  2. Weapon. Your equipped weapon decides how you fight. A bow means ranged. Anything else, or no weapon, means melee.
  3. Armour. Equip the best gear you have. Armour lowers every hit, and with your Defence level it makes the enemy miss more. A level alone is not enough: each enemy expects the best gear you can make by its level. Only equipped gear counts. To equip, open the Fight page, click a slot under You and press Equip.
  4. Healing items. Bank some and choose one for fights. Eat by hand, or buy auto-eat in the market: then your character eats one when HP drops to 20% of max HP. Salves, stews and other healing items all work.
  5. Arrows. Bow fights use arrows on every kill. When they run out, the fight stops.
  6. Check the Fight page. Before you leave it running, look at Their hit, after reduction and Can I leave it running?

Enemy types

  • Weak to melee or ranged. Fight them with that style: your accuracy rating is 20% higher, each round is 15% faster, and your damage reduction is 20% higher. With the other style it is the reverse: 20% lower accuracy, 15% slower, and 25% less damage reduction.
  • Armed (bandits, marauders and other armed people): a shield lowers their hits even more. Equip one.
  • Undead (ghouls, wraiths and the like): your armour cuts only half as much against them. Bring more healing items.
  • If you are defeated, the fight stops and you recover where you fell, with full HP. Every equipped piece loses 1 durability. Most pieces have 2; a piece with none left breaks at the next defeat. More: fighting.

Every fight

"Safe to leave with no armour" is the Vitality level at which the enemy's biggest hit can no longer defeat you while healing items last, even with no damage reduction at all. With armour you can leave it sooner.

FightNeedsWeak toEnemy typeHits forSafe to leave with no armourAlso needs
Fight wolvesAttack 1Rangedโ€”2โ€“3Vitality 1โ€”
Take the broken forgeAttack 1MeleeArmed2โ€“3Vitality 1โ€”
Take the hearth-yardAttack 1Rangedโ€”1โ€“2Vitality 1โ€”
Take the old wellAttack 1Rangedโ€”2โ€“3Vitality 1โ€”
Take the farmsteadAttack 2Meleeโ€”3โ€“5Vitality 3โ€”
Take the hidden hollowAttack 2Rangedโ€”2โ€“3Vitality 1โ€”
Take the quarryAttack 2MeleeArmed3โ€“5Vitality 3โ€”
Take the chapelAttack 3MeleeUndead3โ€“5Vitality 3โ€”
Take the marketAttack 3MeleeArmed3โ€“5Vitality 3โ€”
Fight banditsAttack 5MeleeArmed3โ€“6Vitality 5โ€”
Fight the RootbreakerAttack 8Rangedโ€”4โ€“7Vitality 8โ€”
Take the millAttack 8Rangedโ€”4โ€“7Vitality 8โ€”
Fight horse thievesAttack 10RangedArmed4โ€“8Vitality 101 ร— Field arrow per kill
Fight boarsAttack 12Meleeโ€”5โ€“9Vitality 132 ร— Field arrow per kill
Take the watchtowerAttack 12MeleeArmed5โ€“9Vitality 13โ€”
Take the weaving shedAttack 12RangedArmed5โ€“9Vitality 13โ€”
Fight mud crabsAttack 14Meleeโ€”4โ€“7Vitality 81 ร— Field arrow per kill
Take the sick houseAttack 15MeleeUndead6โ€“10Vitality 15โ€”
Fight through the wolf denAttack 16โ€”โ€”8โ€“14Vitality 25โ€”
Explore: tomb ratsAttack 18Rangedโ€”4โ€“8Vitality 10โ€”
Take the arsenalAttack 18MeleeArmed6โ€“11Vitality 18โ€”
Fight ghoulsAttack 20MeleeUndead7โ€“12Vitality 20โ€”
Fight marsh addersAttack 22Meleeโ€”5โ€“9Vitality 131 ร— Field arrow per kill
Fight plague dogsAttack 24Rangedโ€”6โ€“10Vitality 151 ร— Field arrow per kill
Take the capitalAttack 24MeleeUndead8โ€“14Vitality 25โ€”
Explore: grave walkersAttack 26MeleeUndead8โ€“14Vitality 25Tomb rats beaten 12 times first
Fight ghouls by lamplightAttack 26MeleeUndead8โ€“14Vitality 25Tin lantern equipped
Fight dire wolvesAttack 30Rangedโ€”6โ€“11Vitality 181 ร— Heavy arrow per kill
Fight bog lurkersAttack 34Rangedโ€”10โ€“18Vitality 351 ร— Heavy arrow per kill
Explore: the Tomb KingAttack 36RangedArmed15โ€“28Vitality 60Grave walkers beaten 8 times first
Fight ash houndsAttack 38Rangedโ€”7โ€“13Vitality 231 ร— Heavy arrow per kill
Fight deserter archersAttack 40MeleeArmed11โ€“20Vitality 401 ร— Heavy arrow per kill
Fight maraudersAttack 42MeleeArmed12โ€“21Vitality 432 ร— Heavy arrow per kill
Fight the Ash-Lung StalkerAttack 45Meleeโ€”18โ€“33Vitality 73โ€”
Fight soot bearsAttack 48Meleeโ€”17โ€“30Vitality 651 ร— Heavy arrow per kill
Clear the flooded cellarsAttack 50MeleeArmed17โ€“31Vitality 68first win gives The armoury key
Take the locksAttack 50Rangedโ€”17โ€“31Vitality 68โ€”
Fight revenantsAttack 55MeleeUndead14โ€“26Vitality 55โ€”
Take the guildhallAttack 55MeleeUndead14โ€“26Vitality 55โ€”
Fight highland wolvesAttack 58Rangedโ€”10โ€“19Vitality 381 ร— Heavy arrow per kill
Fight the Tollkeeper's GhostAttack 60RangedUndead15โ€“28Vitality 60โ€”
Take the beaconAttack 60Meleeโ€”20โ€“36Vitality 80โ€”
Fight cinder wightsAttack 64RangedUndead17โ€“30Vitality 651 ร— Heavy arrow per kill
Fight ogresAttack 68Meleeโ€”23โ€“41Vitality 932 ร— Heavy arrow per kill
Fight barrow knightsAttack 70MeleeUndead18โ€“32Vitality 701 ร— Heavy arrow per kill
Take the stoneworksAttack 72Rangedโ€”24โ€“43Vitality 98โ€”
Fight highland raidersAttack 74MeleeArmed19โ€“34Vitality 751 ร— Heavy arrow per kill
Fight the Pale AbbotAttack 76RangedUndead29โ€“52โ€”1 ร— Heavy arrow per kill
Fight hill trollsAttack 78Rangedโ€”25โ€“46โ€”1 ร— Heavy arrow per kill
Fight wraithsAttack 82RangedUndead14โ€“26Vitality 552 ร— Heavy arrow per kill
Take the silk houseAttack 82RangedUndead14โ€“26Vitality 55โ€”
Fight camp houndsAttack 85Rangedโ€”15โ€“27Vitality 581 ร— Heavy arrow per kill
Fight stone giantsAttack 88Meleeโ€”32โ€“59โ€”1 ร— Heavy arrow per kill
Fight siege archersAttack 90MeleeArmed22โ€“40Vitality 901 ร— Heavy arrow per kill
Take the kings' tombAttack 90โ€”Undead33โ€“60โ€”โ€”
Fight the warlordAttack 95โ€”Armed35โ€“63โ€”โ€”

Is it safe to leave a fight running?

Yes, while both of these are true:

  1. You have healing items in the bank.
  2. The enemy's biggest hit, after your damage reduction, is no bigger than the HP at which your character eats.

With auto-eat your character eats when HP drops to 20% of max HP (the first tier), even before the first round. A hit no bigger than that cannot take you from above it to 0. The Fight page checks this for you: look for Safe while healing items last.

  • Rebuilding Plague chapel (+5) and the sick house (+10) makes your character eat sooner, up to 90% of max HP. More: healing and defeat.
  • Out of healing items: the fight goes on, and you can be defeated. A defeat stops the fight and costs every equipped piece 1 durability. Bring more than the night needs.
  • Out of arrows: the fight stops. Nothing bad happens; it waits until you have arrows again.
  • Bow fights need the bow equipped the whole time. A bow cannot be used in a melee fight.

Tested gear sets

5 fights, each fought for 8 hours in the game's own simulation with 3 to 7 gear sets. These are measured results, not guesses: the same luck for every row, normal-quality gear, base prices. "Tempered" means the same gear in high quality.

No gear set is best in every fight. A bow kills quickly but arrows cost coins. Pick by the enemy type and what you can make.

Fight the Rootbreaker

Levels: Attack 12, Marksmanship 12, Defence 10, Vitality 15. Healing items: 800 ร— Fish stew, plus arrows and extra healing items where the gear set needs them.

Gear setKills in 8 hoursDefeatsHealing items and arrows used (coins)Bank value gained (coins)Enough supplies?
Bow
Hunting bow, Archer's gloves, Marching boots, Leather cap
7613231,017yes
Heavy armour (most coins)
Copper sword, Pine shield, Copper helmet, Padded body armour, Copper leg armour
1,3061023,362yes
Light gear
Copper sword, Leather cap, Leather trousers
4410763yes
Plate+10
Copper sword, Pine shield, Copper helmet, Padded body armour, Copper leg armour
118102,075yes

Fight the Ash-Lung Stalker

Levels: Attack 50, Marksmanship 50, Defence 45, Vitality 55. Healing items: 2,000 ร— Fish stew, plus arrows and extra healing items where the gear set needs them.

Gear setKills in 8 hoursDefeatsHealing items and arrows used (coins)Bank value gained (coins)Enough supplies?
Bow
Heartwood longbow, Archer's gloves, Marching boots, Fang talisman, Leather cap
0122โˆ’22yes
Heavy armour (most coins)
Copper sword, Tollkeeper's shield, Copper helmet, Padded body armour, Copper leg armour, Dire wolf cloak
0100yes
Light gear, extra healing items
Copper sword, Leather cap, Leather trousers
0100yes

Fight the Tollkeeper's Ghost

Levels: Attack 65, Marksmanship 65, Defence 60, Vitality 70. Healing items: 2,000 ร— Fish stew, plus arrows and extra healing items where the gear set needs them.

Gear setKills in 8 hoursDefeatsHealing items and arrows used (coins)Bank value gained (coins)Enough supplies?
Bow
Heartwood longbow, Archer's gloves, Marching boots, Fang talisman, Leather cap
0126โˆ’26yes
Heavy armour (most coins)
Copper sword, Tollkeeper's shield, Copper helmet, Padded body armour, Copper leg armour, Dire wolf cloak
0100yes
Light gear, extra healing items
Copper sword, Leather cap, Leather trousers
0100yes

Fight ogres

Levels: Attack 72, Marksmanship 72, Defence 65, Vitality 75. Healing items: 2,000 ร— Fish stew, 600 ร— Marrow broth, plus arrows and extra healing items where the gear set needs them.

Gear setKills in 8 hoursDefeatsHealing items and arrows used (coins)Bank value gained (coins)Enough supplies?
Cobalt set
Cobalt sword, Cobalt helmet, Cobalt body armour, Cobalt leg armour, Cobalt gauntlets
0100yes
Electrum set (most coins)
Electrum longsword, Electrum helmet, Electrum body armour, Electrum leg armour
1210402yes
Cobalt set, tempered
Cobalt sword, Cobalt helmet, Cobalt body armour, Cobalt leg armour, Cobalt gauntlets
610204yes
Cobalt+10
Cobalt sword, Cobalt helmet, Cobalt body armour, Cobalt leg armour, Cobalt gauntlets
310102yes
Bow
Yew bow, Hunter's hood, Archer's arm guard, Marching boots
0138โˆ’38yes

Fight the warlord

Levels: Attack 96, Marksmanship 96, Defence 90, Vitality 95. Healing items: 3,000 ร— Fish stew, 800 ร— Marrow broth, plus arrows and extra healing items where the gear set needs them.