Getting ready for fights
How to get ready for each fight: the level you need, what to equip, what to bring, and when it is safe to leave it running.
Before any fight
- Level. Melee fights need an Attack level. Bow fights need a Marksmanship level. The table below lists each one.
- Weapon. Your equipped weapon decides how you fight. A bow means ranged. Anything else, or no weapon, means melee.
- Armour. Equip the best gear you have. Armour lowers every hit, and with your Defence level it makes the enemy miss more. A level alone is not enough: each enemy expects the best gear you can make by its level. Only equipped gear counts. To equip, open the Fight page, click a slot under You and press Equip.
- Healing items. Bank some and choose one for fights. Eat by hand, or buy auto-eat in the market: then your character eats one when HP drops to 20% of max HP. Salves, stews and other healing items all work.
- Arrows. Bow fights use arrows on every kill. When they run out, the fight stops.
- Check the Fight page. Before you leave it running, look at Their hit, after reduction and Can I leave it running?
Enemy types
- Weak to melee or ranged. Fight them with that style: your accuracy rating is 20% higher, each round is 15% faster, and your damage reduction is 20% higher. With the other style it is the reverse: 20% lower accuracy, 15% slower, and 25% less damage reduction.
- Armed (bandits, marauders and other armed people): a shield lowers their hits even more. Equip one.
- Undead (ghouls, wraiths and the like): your armour cuts only half as much against them. Bring more healing items.
- If you are defeated, the fight stops and you recover where you fell, with full HP. Every equipped piece loses 1 durability. Most pieces have 2; a piece with none left breaks at the next defeat. More: fighting.
Every fight
"Safe to leave with no armour" is the Vitality level at which the enemy's biggest hit can no longer defeat you while healing items last, even with no damage reduction at all. With armour you can leave it sooner.
| Fight | Needs | Weak to | Enemy type | Hits for | Safe to leave with no armour | Also needs |
|---|---|---|---|---|---|---|
| Fight wolves | Attack 1 | Ranged | โ | 2โ3 | Vitality 1 | โ |
| Take the broken forge | Attack 1 | Melee | Armed | 2โ3 | Vitality 1 | โ |
| Take the hearth-yard | Attack 1 | Ranged | โ | 1โ2 | Vitality 1 | โ |
| Take the old well | Attack 1 | Ranged | โ | 2โ3 | Vitality 1 | โ |
| Take the farmstead | Attack 2 | Melee | โ | 3โ5 | Vitality 3 | โ |
| Take the hidden hollow | Attack 2 | Ranged | โ | 2โ3 | Vitality 1 | โ |
| Take the quarry | Attack 2 | Melee | Armed | 3โ5 | Vitality 3 | โ |
| Take the chapel | Attack 3 | Melee | Undead | 3โ5 | Vitality 3 | โ |
| Take the market | Attack 3 | Melee | Armed | 3โ5 | Vitality 3 | โ |
| Fight bandits | Attack 5 | Melee | Armed | 3โ6 | Vitality 5 | โ |
| Fight the Rootbreaker | Attack 8 | Ranged | โ | 4โ7 | Vitality 8 | โ |
| Take the mill | Attack 8 | Ranged | โ | 4โ7 | Vitality 8 | โ |
| Fight horse thieves | Attack 10 | Ranged | Armed | 4โ8 | Vitality 10 | 1 ร Field arrow per kill |
| Fight boars | Attack 12 | Melee | โ | 5โ9 | Vitality 13 | 2 ร Field arrow per kill |
| Take the watchtower | Attack 12 | Melee | Armed | 5โ9 | Vitality 13 | โ |
| Take the weaving shed | Attack 12 | Ranged | Armed | 5โ9 | Vitality 13 | โ |
| Fight mud crabs | Attack 14 | Melee | โ | 4โ7 | Vitality 8 | 1 ร Field arrow per kill |
| Take the sick house | Attack 15 | Melee | Undead | 6โ10 | Vitality 15 | โ |
| Fight through the wolf den | Attack 16 | โ | โ | 8โ14 | Vitality 25 | โ |
| Explore: tomb rats | Attack 18 | Ranged | โ | 4โ8 | Vitality 10 | โ |
| Take the arsenal | Attack 18 | Melee | Armed | 6โ11 | Vitality 18 | โ |
| Fight ghouls | Attack 20 | Melee | Undead | 7โ12 | Vitality 20 | โ |
| Fight marsh adders | Attack 22 | Melee | โ | 5โ9 | Vitality 13 | 1 ร Field arrow per kill |
| Fight plague dogs | Attack 24 | Ranged | โ | 6โ10 | Vitality 15 | 1 ร Field arrow per kill |
| Take the capital | Attack 24 | Melee | Undead | 8โ14 | Vitality 25 | โ |
| Explore: grave walkers | Attack 26 | Melee | Undead | 8โ14 | Vitality 25 | Tomb rats beaten 12 times first |
| Fight ghouls by lamplight | Attack 26 | Melee | Undead | 8โ14 | Vitality 25 | Tin lantern equipped |
| Fight dire wolves | Attack 30 | Ranged | โ | 6โ11 | Vitality 18 | 1 ร Heavy arrow per kill |
| Fight bog lurkers | Attack 34 | Ranged | โ | 10โ18 | Vitality 35 | 1 ร Heavy arrow per kill |
| Explore: the Tomb King | Attack 36 | Ranged | Armed | 15โ28 | Vitality 60 | Grave walkers beaten 8 times first |
| Fight ash hounds | Attack 38 | Ranged | โ | 7โ13 | Vitality 23 | 1 ร Heavy arrow per kill |
| Fight deserter archers | Attack 40 | Melee | Armed | 11โ20 | Vitality 40 | 1 ร Heavy arrow per kill |
| Fight marauders | Attack 42 | Melee | Armed | 12โ21 | Vitality 43 | 2 ร Heavy arrow per kill |
| Fight the Ash-Lung Stalker | Attack 45 | Melee | โ | 18โ33 | Vitality 73 | โ |
| Fight soot bears | Attack 48 | Melee | โ | 17โ30 | Vitality 65 | 1 ร Heavy arrow per kill |
| Clear the flooded cellars | Attack 50 | Melee | Armed | 17โ31 | Vitality 68 | first win gives The armoury key |
| Take the locks | Attack 50 | Ranged | โ | 17โ31 | Vitality 68 | โ |
| Fight revenants | Attack 55 | Melee | Undead | 14โ26 | Vitality 55 | โ |
| Take the guildhall | Attack 55 | Melee | Undead | 14โ26 | Vitality 55 | โ |
| Fight highland wolves | Attack 58 | Ranged | โ | 10โ19 | Vitality 38 | 1 ร Heavy arrow per kill |
| Fight the Tollkeeper's Ghost | Attack 60 | Ranged | Undead | 15โ28 | Vitality 60 | โ |
| Take the beacon | Attack 60 | Melee | โ | 20โ36 | Vitality 80 | โ |
| Fight cinder wights | Attack 64 | Ranged | Undead | 17โ30 | Vitality 65 | 1 ร Heavy arrow per kill |
| Fight ogres | Attack 68 | Melee | โ | 23โ41 | Vitality 93 | 2 ร Heavy arrow per kill |
| Fight barrow knights | Attack 70 | Melee | Undead | 18โ32 | Vitality 70 | 1 ร Heavy arrow per kill |
| Take the stoneworks | Attack 72 | Ranged | โ | 24โ43 | Vitality 98 | โ |
| Fight highland raiders | Attack 74 | Melee | Armed | 19โ34 | Vitality 75 | 1 ร Heavy arrow per kill |
| Fight the Pale Abbot | Attack 76 | Ranged | Undead | 29โ52 | โ | 1 ร Heavy arrow per kill |
| Fight hill trolls | Attack 78 | Ranged | โ | 25โ46 | โ | 1 ร Heavy arrow per kill |
| Fight wraiths | Attack 82 | Ranged | Undead | 14โ26 | Vitality 55 | 2 ร Heavy arrow per kill |
| Take the silk house | Attack 82 | Ranged | Undead | 14โ26 | Vitality 55 | โ |
| Fight camp hounds | Attack 85 | Ranged | โ | 15โ27 | Vitality 58 | 1 ร Heavy arrow per kill |
| Fight stone giants | Attack 88 | Melee | โ | 32โ59 | โ | 1 ร Heavy arrow per kill |
| Fight siege archers | Attack 90 | Melee | Armed | 22โ40 | Vitality 90 | 1 ร Heavy arrow per kill |
| Take the kings' tomb | Attack 90 | โ | Undead | 33โ60 | โ | โ |
| Fight the warlord | Attack 95 | โ | Armed | 35โ63 | โ | โ |
Is it safe to leave a fight running?
Yes, while both of these are true:
- You have healing items in the bank.
- The enemy's biggest hit, after your damage reduction, is no bigger than the HP at which your character eats.
With auto-eat your character eats when HP drops to 20% of max HP (the first tier), even before the first round. A hit no bigger than that cannot take you from above it to 0. The Fight page checks this for you: look for Safe while healing items last.
- Rebuilding Plague chapel (+5) and the sick house (+10) makes your character eat sooner, up to 90% of max HP. More: healing and defeat.
- Out of healing items: the fight goes on, and you can be defeated. A defeat stops the fight and costs every equipped piece 1 durability. Bring more than the night needs.
- Out of arrows: the fight stops. Nothing bad happens; it waits until you have arrows again.
- Bow fights need the bow equipped the whole time. A bow cannot be used in a melee fight.
Tested gear sets
5 fights, each fought for 8 hours in the game's own simulation with 3 to 7 gear sets. These are measured results, not guesses: the same luck for every row, normal-quality gear, base prices. "Tempered" means the same gear in high quality.
No gear set is best in every fight. A bow kills quickly but arrows cost coins. Pick by the enemy type and what you can make.
Fight the Rootbreaker
Levels: Attack 12, Marksmanship 12, Defence 10, Vitality 15. Healing items: 800 ร Fish stew, plus arrows and extra healing items where the gear set needs them.
| Gear set | Kills in 8 hours | Defeats | Healing items and arrows used (coins) | Bank value gained (coins) | Enough supplies? |
|---|---|---|---|---|---|
| Bow Hunting bow, Archer's gloves, Marching boots, Leather cap | 76 | 1 | 323 | 1,017 | yes |
| Heavy armour (most coins) Copper sword, Pine shield, Copper helmet, Padded body armour, Copper leg armour | 1,306 | 1 | 0 | 23,362 | yes |
| Light gear Copper sword, Leather cap, Leather trousers | 44 | 1 | 0 | 763 | yes |
| Plate+10 Copper sword, Pine shield, Copper helmet, Padded body armour, Copper leg armour | 118 | 1 | 0 | 2,075 | yes |
Fight the Ash-Lung Stalker
Levels: Attack 50, Marksmanship 50, Defence 45, Vitality 55. Healing items: 2,000 ร Fish stew, plus arrows and extra healing items where the gear set needs them.
| Gear set | Kills in 8 hours | Defeats | Healing items and arrows used (coins) | Bank value gained (coins) | Enough supplies? |
|---|---|---|---|---|---|
| Bow Heartwood longbow, Archer's gloves, Marching boots, Fang talisman, Leather cap | 0 | 1 | 22 | โ22 | yes |
| Heavy armour (most coins) Copper sword, Tollkeeper's shield, Copper helmet, Padded body armour, Copper leg armour, Dire wolf cloak | 0 | 1 | 0 | 0 | yes |
| Light gear, extra healing items Copper sword, Leather cap, Leather trousers | 0 | 1 | 0 | 0 | yes |
Fight the Tollkeeper's Ghost
Levels: Attack 65, Marksmanship 65, Defence 60, Vitality 70. Healing items: 2,000 ร Fish stew, plus arrows and extra healing items where the gear set needs them.
| Gear set | Kills in 8 hours | Defeats | Healing items and arrows used (coins) | Bank value gained (coins) | Enough supplies? |
|---|---|---|---|---|---|
| Bow Heartwood longbow, Archer's gloves, Marching boots, Fang talisman, Leather cap | 0 | 1 | 26 | โ26 | yes |
| Heavy armour (most coins) Copper sword, Tollkeeper's shield, Copper helmet, Padded body armour, Copper leg armour, Dire wolf cloak | 0 | 1 | 0 | 0 | yes |
| Light gear, extra healing items Copper sword, Leather cap, Leather trousers | 0 | 1 | 0 | 0 | yes |
Fight ogres
Levels: Attack 72, Marksmanship 72, Defence 65, Vitality 75. Healing items: 2,000 ร Fish stew, 600 ร Marrow broth, plus arrows and extra healing items where the gear set needs them.
| Gear set | Kills in 8 hours | Defeats | Healing items and arrows used (coins) | Bank value gained (coins) | Enough supplies? |
|---|---|---|---|---|---|
| Cobalt set Cobalt sword, Cobalt helmet, Cobalt body armour, Cobalt leg armour, Cobalt gauntlets | 0 | 1 | 0 | 0 | yes |
| Electrum set (most coins) Electrum longsword, Electrum helmet, Electrum body armour, Electrum leg armour | 12 | 1 | 0 | 402 | yes |
| Cobalt set, tempered Cobalt sword, Cobalt helmet, Cobalt body armour, Cobalt leg armour, Cobalt gauntlets | 6 | 1 | 0 | 204 | yes |
| Cobalt+10 Cobalt sword, Cobalt helmet, Cobalt body armour, Cobalt leg armour, Cobalt gauntlets | 3 | 1 | 0 | 102 | yes |
| Bow Yew bow, Hunter's hood, Archer's arm guard, Marching boots | 0 | 1 | 38 | โ38 | yes |
Fight the warlord
Levels: Attack 96, Marksmanship 96, Defence 90, Vitality 95. Healing items: 3,000 ร Fish stew, 800 ร Marrow broth, plus arrows and extra healing items where the gear set needs them.